Recent Posts

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[Max] Bug Reporting / Re: Corona 11 crash
« Last post by maru on Today at 16:25:01 »
Hi guys,

I have a similar issue with Corona 11.

Here is my topic.
https://forum.corona-renderer.com/index.php?topic=41611.msg219991#msg219991

On Friday I submitted my note to Chaos Help Center. I've still waiting for any response.

Adam
-----------
https://www.instagram.com/terton_rendering/
https://www.behance.net/terton
https://www.terton.pl

Can you share your ticket number? I could not find anything under your forum email address.


For Misshurika the ticket number was #226825 and the issue was related to overheating. The system stopped crashing after undervolting the CPU which lowered the CPU temperatures from 90+ to ~75C.

Please note that Corona cannot directly cause a system crash. It can cause a 3ds Max crash, but if the whole system crashes (e.g. a blue screen or restart), that would point to things like hardware or driver problems.
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[Max] I need help! / Re: I need help with creating material
« Last post by Simon11 on Today at 15:48:48 »
ok so there is another problem, my mapping randomizer is creating this weird thing like the black frame in textures, its regullar, do you know how to get rid of this ?
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Gallery / dvoryk | inspiration
« Last post by Stas Melnyk on Today at 15:14:33 »
dvoryk | inspiration

Hello to everyone who has shown interest in my work.
This project is called "dvoryk" - a cozy place to relax, where you can be alone with your thoughts. 
I hope you like my project.

Thank you for your attention.

3dsmax | Chaos Corona | Quixel

Email: stasmelnyk.cg@gmail.com 
Behance: be.net/stasmelnyk
Instagram: instagram.com/stasmelnyk.cg/
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This one is really important.
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[Max] I need help! / Re: I need help with creating material
« Last post by Simon11 on Today at 14:50:14 »
wow, that sound just like the answer to my problem, i have never done that, i mean converting image to bump and gloss but maybe it will work correctly you. I will post the resoult tommorow
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[C4D] General Discussion / Re: C4D 2024.4 Particles
« Last post by Beanzvision on Today at 14:46:48 »
I believe sprits were also rendered this way back then using the billboard technique. :)
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[C4D] Bug Reporting / Re: XRefs Generator and IR
« Last post by Beanzvision on Today at 14:42:09 »
Hi, thanks for the heads up. I have reported it.
(Report ID=CC4D-706)
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No new book - it takes a huge amount of time and work to put a book together, and then Corona is always changing, which is why we have never done a printed manual for Corona. We did attempt something similar for the old old version of the Corona Academy when it took place in person where we had a printed book to go along with it, but it proved impossible to keep it updated; I imagine the same issue would apply here.
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[C4D] General Discussion / Re: C4D 2024.4 Particles
« Last post by TomG on Today at 14:32:36 »
Not sure on sprites but at a guess you can simulate this by using geometry - like "billboard" trees and the like in older games, you would have a plane, set to always face the camera, and then have a texture on it for what the particle would look like. If using self-illumination or light material with emit light off, this should render very fast indeed, as you are basically just adding 2D sprites into the scene.
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Damned no success here using the last version of corona. Here is a simple scene with a basic setup : a sphere a plane and a sky with a hdri. Thanks
https://we.tl/t-MYPOdjs1Dv

It's the Corona bitmap that is doing this, you will need to remove it and it works just fine.
(Report ID=CC4D-705)
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