Attached you can find a binder of each layer rendered with the parsing time in the corner below, all layers combined give me about 64Gb of usage, with "conserve memory" enabled.
Parsing time atm for rendering a camera has an average of 10.7452667 minutes
I'd be happy to get some suggestions to lower this if possible. The scene is huge, so I'm not sure if there are any options left for me to explore and reduce the parsing time.
I already did the following:
All textures, except the HDRI, are reduced to jpg in 4K res
All vegitation used to spread with hand, or used in Forest Pack Pro, has been done with proxies at the base.
All proxies are set to point cloud
All proxies are set to "keep in memory"
All proxies have animation mode disabled
Some Forest Pack Objects still use "edge-mode" - I will remove this in a last resort to lower my parsing times, it has 5,5 minutes of parsing time, which is half of everything.
Scene:
The scene uses 1HDRI and 1Corona Sun to light + Artificial Lighting (see layer lighting)
There is a lightmix to generate day and night (in 1-HDRI, believe it or not) with in total 9-light-select groups
All buildings are proxies. The only thing not proxy is the terrain for distribution.
Max file is about 100Mb large with 5Gb+ in proxy material (to keep the file running and viewport friendly)
All files are on a server -
Grts