Author Topic: Daily Builds 1.0 - 1.4  (Read 170441 times)

2016-04-14, 23:59:51
Reply #1245

Chakib

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Max  crashes if your clear render history during rendering.

2016-04-15, 02:40:47
Reply #1246

antanas

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Hmm, I need some clarification on what Vfb history size means, well to be more specific - is it stored in ram or on the hard drive and if on a latter when there exactly it is stored ?
 If it is indeed stored on a hard drive when the user most surely needs to have the ability to set up custom directory for that because a constant shuffling of 500-1000mb vfb history steps\dumps for some uhd renders (+ denoising + some render channels) could cause a major mess on ssds and that would be not only of a questionable value for ssds health and longevity but would also eat up so much of precious and in some cases even unavailable space on it if one needs to have lets say 5-10 of those history steps\dumps of renders in such resolution. Even if those history steps\dumps are not containing all the data vfb dump contains and there's just a main\beauty channel in 32 bit color space it is still viable as those are sized more that 100mb's and ssds wouldn't like that either )) + think of cross session vfb history too, for example vfb+ has it and it is quite handy sometimes. 

2016-04-15, 06:04:49
Reply #1247

snakebox

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I don't know if im just retarded, but I find it freaking frustrating and hard to select Corona lights with targets (IES profile too)?  it keeps selecting the entire light and I have to click frantically to try and only select the light and not also the target.. It happens every so often but I have no feel for where to click or where to  aim to do it consistently. 

2016-04-15, 10:36:02
Reply #1248

sevecek

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Max  crashes if your clear render history during rendering.
Hi Chakib,
could you please provide more information? I can't reproduce the issue.

2016-04-15, 10:44:29
Reply #1249

romullus

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Max  crashes if your clear render history during rendering.
Hi Chakib,
could you please provide more information? I can't reproduce the issue.

I can confirm this. Rendered a few times, played with AB comparison, then hit the clear button in VFB history and max just hung up. May record video if needed.
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2016-04-15, 11:13:00
Reply #1250

sevecek

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I can confirm this. Rendered a few times, played with AB comparison, then hit the clear button in VFB history and max just hung up. May record video if needed.
Could you please create a bug report in mantis? I still can't make it crash ...

2016-04-15, 11:19:14
Reply #1251

romullus

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Done. It's on mantis now.
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2016-04-15, 13:57:39
Reply #1252

romullus

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Others may disagree with me, but i don't like how history is implemented. I'd want ability to manually add and remove individual frames to / from history without need to additionally enabled it in render settings. Auto adding every single frame is unnecessary and unwanted, IMO.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-15, 14:15:44
Reply #1253

guest_guest

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i hope to see memory management's revolution ...

2016-04-15, 15:07:57
Reply #1254

Ludvik Koutny

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Others may disagree with me, but i don't like how history is implemented. I'd want ability to manually add and remove individual frames to / from history without need to additionally enabled it in render settings. Auto adding every single frame is unnecessary and unwanted, IMO.

Couldn't agree more :)

2016-04-15, 15:59:06
Reply #1255

Nekrobul

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We need CVFB button as a toolbar outside the render options menu since it became more usefull than the native framebuffer.


Aaaaaand while i am here. There is one slight bug when klicking Clear button in VFB with aplyed A\B frames 3ds max crashes. Max 2014
« Last Edit: 2016-04-15, 16:13:17 by Nekrobul »
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2016-04-15, 16:38:52
Reply #1256

PROH

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Can confirm that. Even when the renderer is stopped Max crashes.

2016-04-15, 16:48:30
Reply #1257

cecofuli

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 +1. When klicking Clear button in VFB with A\B frames (but also with only one render) 3ds max crashes. 3ds max 2016 win7

+1. Ability to "right click" delete unused renders", or add old renders. We can copy some options from the classic 3ds Max RAM player (or V-Ray or VFB+)
But, this is the very first implementation of History. I'm sure that  in the next weeks we will see more features ;-)

Also, when I move the red line between A/B, the movement isn't very smooth... like 10-15 FPS.. (resolution 800x800)

2016-04-15, 17:37:31
Reply #1258

Ondra

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need more minidumps!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-15, 18:05:19
Reply #1259

Nekrobul

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One more thing, is it pausible to make line between A\B ftames a little more sensetive? it is hard to aim on it because the sensetive spot is too narow.
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