Author Topic: Daily Builds 1.0 - 1.4  (Read 170441 times)

2016-04-13, 09:45:00
Reply #1200

juang3d

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WOW New custom bucket mode!!!!

Cool solution indeed :)

Cheers.

2016-04-13, 09:49:19
Reply #1201

romullus

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Build apr 11

Building acc structure takes up to 12 s even on a basic scene with one box.
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2016-04-13, 13:55:32
Reply #1202

Tanakov

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This is the best FVB update so far, Im impressed with it.

"Add Region" Is my new favorite toy, Im amazed and I love it. Is it possible to add "Custom shape" as region? Im using 4-5 intersecting regions to create some shapes but I waned to know if that is going to give me a crash.

Also is there a way to make the render region "Soften" the around the box edge.

----

Sometimes because of my recklessnes I leave the IR for too long, and I kinda like the effect. Is there a way, to pickup the render from IR to Normal?

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2016-04-13, 14:14:45
Reply #1203

Ondra

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we are thinking about adding the lasso/softness option... or raybrush. You are currently free to add as many regions as you want, there is no speed penalty for using tens of regions
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-13, 15:41:36
Reply #1204

blank...

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This looks like it could be ported to that mouse tracking mode that vray guys have been asking.

2016-04-13, 16:20:49
Reply #1205

romullus

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we are thinking about adding the lasso/softness option... or raybrush.

Don't forget to add vector paths with bezier handles - i want my regions to be as intricate shape as possible :]
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2016-04-13, 16:56:53
Reply #1206

cecofuli

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Honestly, SOFT raybrush is a cool idea! ;-)
« Last Edit: 2016-04-13, 17:04:57 by cecofuli »

2016-04-13, 17:04:57
Reply #1207

Juraj

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Also, Wacom pen sensitivity (more rays the harder you press) support please.

(sorry,couldn't help...)
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2016-04-13, 17:11:13
Reply #1208

karnak

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Don't forget boolean operations between different render regions.
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2016-04-13, 17:32:17
Reply #1209

maru

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and ability to import vector shapes
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2016-04-13, 17:39:59
Reply #1210

Ludvik Koutny

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Jokes aside, soft raybrush is actually quite important, and it covers case where even live dragging of render region won't help. Because if you use soft raybrush to get rid of some last area on the rendering that just won't converge no matter what, like for example those good old highlights in strong DoF defocus, everything will be fine.

If you use the feature on that video - live render region, then you will probably be screwed, because it will leave very sharp transition between super clean contents of rendered region, and still slightly noisy surroundings. So assuming you did not use denoiser, then you will either have to retouch that area somehow in photoshop, to cover that sharp transition, or you will have to keep wiggling the region constantly slightly around the edges to create that transition manually, but i am not sure that would even work.

It may seem funny at first, but it's not that funny if you are 6 hours in rendering some print sized image, and you realize you just ruined it by using render region. Of course you can still close the region and wait for the rest of the image to converge to same noise level as the contents of that region... if you have another 6 hours to spare ;)

2016-04-13, 20:45:07
Reply #1211

Chakib

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I agree the soft brush will be sometimes a life saver instead of retouching areas in photoshop or sometimes rerindering, can't wait to test it :D

2016-04-13, 23:17:15
Reply #1212

Ondra

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honestly I am very proud of this community for pulling off this sarcasm combo :D but seriously, the thing is that there are a LOT of ways this "sampling control" could be done (region, multiregion, brush, lasso, load mask, soft edges region, mouse tracking, ...), and we of course do not want to add 7 different options - it would be too hard for us to develop and maintain, and the UI will be also unnecessarily complex. So we started with this one, and we will see whether it is necessary to add any more
« Last Edit: 2016-04-14, 00:00:24 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-13, 23:24:32
Reply #1213

FrostKiwi

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we of course do not want to add 7 different options
Any form of Feathering would basicly cover 90% of what people actually request. It really doesn't matter how you select, if you can create a fallof, you made almost everybody happy.

2016-04-13, 23:33:49
Reply #1214

romullus

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Just don't make fallof as the only option, please - hard edged region should exist too.
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