Author Topic: Cubemap rendering very bright!  (Read 2214 times)

2016-10-13, 04:01:24

F13Design

  • Active Users
  • **
  • Posts: 86
    • View Profile
    • F13 Design Studio, LLC
I don't know if I'm doing something wrong, but I have checked off Override for Cubemap, enabled Virtual Reality mod. I have "enabled override" and "enabled effect" checked for bloom and glare

bloom intensity .5
Glare intensity  .5
Threshold 1.0
streak count 3
streak blur .2

I start rendering this cubemap and everything seems very bright like blown out and then turns all white and can't see anything. Now if I render individual frames it renders out correctly, using the same camera. Any thoughts?

Thanks,
Mike
Michael Secrist
F13 Design Studio, LLC
www.f13design.com

2016-10-13, 09:26:10
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8854
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Just a thaught. Maybe your camera is outside of building and using clipping planes to see through walls and when spherical mode override is activated, clipping planes doesn't work obviously.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-10-13, 21:02:59
Reply #2

F13Design

  • Active Users
  • **
  • Posts: 86
    • View Profile
    • F13 Design Studio, LLC
Nope. Clearly inside the building. Like I said I can adjust the format size of the camera so It would only be rendering one side of a cube and it renders out fine. It's when I create a cubemap everything gets really bright and then turns all white.

Let me see if I can send over a sample so you can see what I'm talking about. I used the same camera with the same settings for the cube and rendered a spherical and it came out just fine.
Michael Secrist
F13 Design Studio, LLC
www.f13design.com