Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Chakib on 2014-02-20, 18:27:26

Title: Displacement with procedural maps
Post by: Chakib on 2014-02-20, 18:27:26
Hi guys, i just found a bug with the displacement using procedural maps,

for example use a simple noise map and hit render : Render stuck in "Building the acc. structure" and Max freezes when hit cancel and i must close it through task manager.

I'm using the latest 2014-02-18-legacy build.
Title: Re: Displacement with procedural maps
Post by: Ondra on 2014-02-20, 18:52:11
I know there was such bug, but I was never able to reproduce it. Do you have any scene to share where it happens?
Title: Re: Displacement with procedural maps
Post by: Chakib on 2014-02-20, 21:36:58
I know there was such bug, but I was never able to reproduce it. Do you have any scene to share where it happens?

i've tested it in my old " ferrero rocher" scene and had this bug, in simple test scenes it works good,i will try to upload
Title: Re: Displacement with procedural maps
Post by: Chakib on 2014-02-20, 22:35:30
After testing again the scene but only with one instance only ( very high poly chocolate ball ) + reducing max value of displacement in coronamtl ( it was too much ), it does render fine now !

I guess it's because of lack of memory since there is a lot of instance in the scene  + big disp value.
Title: Re: Displacement with procedural maps
Post by: Ondra on 2014-02-20, 23:10:36
yep, that makes sense