Author Topic: volumetric render pass black behind a glass  (Read 1598 times)

2016-02-03, 22:40:24

filippo.previtali

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Hi all,
I am trying to find out a solution for this annoying issue (perhaps I'm just stupid and the solution is very simple).
Basically....I have a volume with Volumetric material. The volumetric render pass works just fine until the volume gets behind a double glass sheet of glass.
I have tried playing with the alpha contribution.....but nothing change.
Any idea?

Thanks a lot!

F

2016-02-04, 12:31:19
Reply #1

maru

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I didn't find any way other than using thin glass. :(
Could you make a feature request out of this?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-02-04, 13:14:40
Reply #2

filippo.previtali

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Thanks Maru,
then I wasn't missing any simple setting.
I will use the thin option as you suggested and I will put the feature on the requested ones.

Thanks a lot

F