Amazing. Big one for me would be to respect real world sizes. So a node drawn at realworld scale would stay at realworld scale when realworld scale is selected in the mapping options! I'm hoping this is an easy one with the right maths for someone far more clever than me. It would save so much time over trying to rescale by eye and then again on different objects.
+1 for real world/persistent scaling. Perhaps a simple checkbox "maintain object scale" would do the trick?
Hi, I wanted to log it for the devs, but then I started wondering if this is feasible at all.
If we pattern an object on a plane - that's easy. If you know the size of the original object (e.g. 6x6cm) then you can add a UVW map modifier to the plane, set its length x height to 6x6 and it's done. You end up with the pattern looking identical as the node object.
But if we pattern the same 6x6cm object on something else, for example a sphere, or some other "curvy" surface, then some modules will be larger and some will be smaller. Even if we specify some specific size, this will be still stretched/squashed/curved in various places making the pattern appear very different than the original node object.
I'll try to find out if it's something we could do at all or not.