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cjwidd render thread

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cjwidd:

--- Quote from: Fluss on 2020-12-16, 15:52:17 ---Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

--- End quote ---

@Fluss, you were right - the red channel was inverted in the Siger shader normal map configuration. I did some tests recently and submitted a support ticket with Siger who confirmed the issue. The issue is resolved in the v.3.3.5 update. I re-rendered and updated the image in post with the correct normal (bump) configuration. Cheers!

cjwidd:
Umbrella
*never textured an umbrella before(!)

cjwidd:
Carbon fiber

cjwidd:
Forest
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).

cjwidd:
Tent
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).

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