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[Max] Bug Reporting / Converting CXR to EXR to use Cryptomatte discards Tonemapping
« on: 2024-02-28, 10:10:01 »
Hi, saving the render as CXR and renaming to EXR to use cryptomatte in After Effects works properly, no issues there.
The problem is, saving as CXR does not rasterize the tonemapping in order to give more flexibility inside Corona Image Editor, so renaming the files to EXR discards the tonemapping and saves an overexposed raw mess :)
I can use batch conversion with the script inside 3ds Max from CXR to EXR and apply my tonemapping config, but this adds an extra step and takes much longer than just renaming. It's not user friendly at all when converting, say 1500 frames of animation.
The problem is, saving as CXR does not rasterize the tonemapping in order to give more flexibility inside Corona Image Editor, so renaming the files to EXR discards the tonemapping and saves an overexposed raw mess :)
I can use batch conversion with the script inside 3ds Max from CXR to EXR and apply my tonemapping config, but this adds an extra step and takes much longer than just renaming. It's not user friendly at all when converting, say 1500 frames of animation.