Author Topic: test renders  (Read 8452 times)

2012-05-28, 00:33:56

mjkl

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hello
here i show my test renders in corona. its simple and easy to use renderer i think.
my cpu: i7 860

pic2: statue is scanned object: 1M tris with bump map, hdri enviro lighting+1light,rt 3min for 10passes
pic3: statue is scanned object: 1M tris with bump map, hdri enviro lighting+1light,rt 10min for 10passes
« Last Edit: 2012-06-08, 10:57:15 by mjkl »
CPU: i7 860 2,8Ghz

2012-05-28, 10:13:06
Reply #1

Ludvik Koutny

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2012-05-28, 11:51:00
Reply #2

Ondra

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Nice, the first one looks as if it had SSS ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-05-29, 15:07:52
Reply #3

mjkl

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thank you guys
CPU: i7 860 2,8Ghz

2012-06-02, 19:23:51
Reply #4

Ludvik Koutny

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Hey... feel free to create a new post or thread for every picture, so people know something new happened. If you edit already posted post, forum doesn't notify. ;)

New pictures are very nice. It could perhaps be good to try put some glossiness map on grapes and decrease glossiness a little to make them even more realistic, aswell as add some reflectivity on the coating of cupcakes. But great job non the less.

Lastly, could you please post render settings for your food table scene? Thanks in advance ;)

2012-06-08, 11:03:52
Reply #5

mjkl

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hello rawa
as you can see in the LAST picture in this thread I change nothing except parameters which you instruct me - production defaults, solvers. I realy like Corona because it produce nice pictures easy without hours of tweaking, tunning and lots of test renders.
CPU: i7 860 2,8Ghz

2012-06-08, 12:08:19
Reply #6

Ludvik Koutny

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hello rawa
as you can see in the LAST picture in this thread I change nothing except parameters which you instruct me - production defaults, solvers. I realy like Corona because it produce nice pictures easy without hours of tweaking, tunning and lots of test renders.

You should change a few things in this scenario to get even better boost. You should use generally HD cache as secondary GI only in cases where light has a bit more complex paths, like interiors, where light has to enter a room through an opening, or reach some deep place in general. You should think of environment like a directional light (inverse sphere).

So in case of lighting by HDRI, like in your food scene, and pretty much any scene, where majority of the surface captured on picture is not occluded from direct reach of environment lighting, you are a lot better of be setting secondary GI to path tracing too, as that will make rendering in this case a bit more efficient ;)

In those cases, you can also afford to lower PT samples from 16 to 8, eventually even 4 if you use DoF. The lower PT samples value, the more samples are devoted to rendering of DoF.

I can see that you already switched secondary GI to PT. That's good... so i hope this helps you to determine when to use PT and when to use HD cache as secondary GI ;)

2012-06-08, 23:43:39
Reply #7

mjkl

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thank you for usefull information :)
CPU: i7 860 2,8Ghz

2012-07-21, 01:07:13
Reply #8

Javadevil

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Nice renders, I like the cupcakes the best !!


2012-07-21, 11:30:49
Reply #9

mjkl

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Javadevil: thanks
CPU: i7 860 2,8Ghz