Author Topic: Retro Study Room  (Read 1308 times)

2020-01-18, 13:58:24

tlgalp

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Hello everyone. This is my first work using corona renderer. I learned everything about corona while doing this study. I didn't make any corrections on photoshop, i use only corona renderer tone mapping,bloom,lut etc. What would you recommend me to make more realistic renders? What would be your advice?
« Last Edit: 2020-01-18, 14:20:20 by tlgalp »

2020-01-19, 02:21:56
Reply #1

cjwidd

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First step would probably be to focus on materials

2020-01-19, 12:06:21
Reply #2

tlgalp

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especially which ones? can you specify please?

2020-01-20, 03:08:14
Reply #3

cjwidd

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Probably start with the floor: increase bump between parquet tiles so there is greater appearance of depth to the floor plane.

parquet tiles might be too large?

Might work on the picture frame material which looks to be uniform in its roughness variation.

There appears to be a break in the tiling in the wall pattern material (underneath the 'visit cairo' poster and to the right of the 'angela davis' poster)

The wall material roughness variation is actually pretty dramatic(?)

The posters don't have glass fronts? the posters themselves have uniform matte roughness?

The guitar needs some surface roughness variation

The orange suede (?) material has a lot of contrast (yellow to orange noise)

2020-01-20, 10:14:01
Reply #4

romullus

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There appears to be a break in the tiling in the wall pattern material (underneath the 'visit cairo' poster and to the right of the 'angela davis' poster)

I think it's done on purpose.
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2020-01-20, 11:37:18
Reply #5

cjwidd

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Oh I see, like a seam that sometimes appears when applying wallpaper - makes sense

2020-01-22, 21:37:33
Reply #6

tlgalp

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Probably start with the floor: increase bump between parquet tiles so there is greater appearance of depth to the floor plane.

parquet tiles might be too large?

Might work on the picture frame material which looks to be uniform in its roughness variation.

There appears to be a break in the tiling in the wall pattern material (underneath the 'visit cairo' poster and to the right of the 'angela davis' poster)

The wall material roughness variation is actually pretty dramatic(?)

The posters don't have glass fronts? the posters themselves have uniform matte roughness?

The guitar needs some surface roughness variation

The orange suede (?) material has a lot of contrast (yellow to orange noise)

Thanks for all these points and your observations. I will try to get better results for considering what you say.