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[Max] Daily Builds
1.6 Daily builds changelog
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Topic: 1.6 Daily builds changelog (Read 22092 times)
2016-10-10, 15:27:35
Ondra
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Turning coffee to features since 2009
1.6 Daily builds changelog
Daily builds are available in the usual place:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015-daily-builds
So far just removing some dead code ;)
«
Last Edit: 2016-10-27, 14:37:28 by maru
»
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2016-10-25, 23:17:18
Reply #1
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
lets start!
Bugfixes
Fixed .conf error popups on startup when running Corona under windows user with unicode name
Fixed: settings scatter density to 0 did not actually remove all instances
Fixed: interactive not updating when changing fstop:
https://forum.corona-renderer.com/index.php/topic,13428.0.html
Renderstamp now fully supports unicode
Improvements
Added option to keep the CoronaLight white for direct visibility even when using highly directional emission distribution
Glare speedup by 33% (esp. with low glare blur)
Update to embree 2.12: generally faster performance (2-3%) and lowered memory consumption (esp. when using motion blur)
Autosave now creates folders automatically when set to use nonexisting folder, instead of failing
Updated interactive doc:
http://corona-renderer.com/doc
Removed lighten, darken operations from mix tex (identical to min, max - updated min, max description)
Maxscript: added method getRenderType, removed isRendering:
https://corona-renderer.com/wiki/maxscript
UI
Scatter dialog sizing improved
Fixed system settings dialog layout
Added clarifying warning to Output texmap - that affected by color mapping is not compatible with changing postprocessing during render
.conf parsing error message now shows location of the problematic file
out of memory error message improved
Added clarifying message when mtl editor preview is disabled in interactive
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2016-12-01, 15:57:15
Reply #2
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
the big one is here! hopefully everything works ;)
Major new features
Added fuzzy render regions in corona VFB - click and drag region while holding ctrl
Mix Tex now works with bump mapping in all modes, properly blending individual map bump results
LUTs no longer clamp overbright values, instead they extrapolate
Added curve color mapping controls
Added stereo perspective camera
Added Corona triplanar (blended box) texture
Bug fixes
Fixed bug: on some machines corona kept reactivating and crashing when opening material editor
Fixed LUT parsing broken in some locales in previous daily build
Fixed a rare crash in render history
Fixed crash when closing 3ds Max on some computers
Fixed crash when NANs were produced in a scene using LUTs
Fixed lightmix channel not working with A/B history
Fixed NANs under specific conditions
https://forum.corona-renderer.com/index.php/topic,13812.0.html
Fixed NANs under different specific conditions
https://forum.corona-renderer.com/index.php/topic,13815
Fixed UHD cache precision being set wrong in settings, resulting in images with splotches
Fixed clicking on tools button in VFB and then again did not return the VFB to exact previous size
Fixed crash when using bloom&glare on 1*1 px render
Fixed: scatter not updating with animated texmap:
https://corona-renderer.com/bugs/view.php?id=2202
https://forum.corona-renderer.com/index.php?topic=13496
Fixed crash when RoundedEdges map was plugged into opacity slot
Fixed: bloom & glare not updating in docked interactive VFB
https://corona-renderer.com/bugs/view.php?id=2336
Fixed: bloom & glare temporarily displayed on non-matching image when moving camera in IR:
https://corona-renderer.com/bugs/view.php?id=2210
Fixed: bloom & glare on/off checkbox state not loaded when using save&load in VFB postprocess tab
https://corona-renderer.com/bugs/view.php?id=2298
Fixed render regions in VFB not updating in some rare cases
Fixed: images saved black when rendering regions and saving to image format with transparency
https://corona-renderer.com/bugs/view.php?id=2234
Fixed: Bloom & glare effects with VR/stereo camera no longer incorrectly bleed between left eye and right eye image
Speed improvements
LUT parsing speedup: 3-5 times faster
Around 20% faster bloom & glare computations using 16-bit floats on computers supporting F16C instruction set extension (Intel Ivy Bridge and later). This should have no effect on the visual quality, but can be disabled in devel/experimental rollout in case of any problems.
Significantly improved sampling of HDR environment maps with significant contrast (for example with baked-in sun). Renders with HDRI should now have up to half the noise for same rendertime.
Minor improvements
Remove fireflies denoising mode now works for render elements
Lowered memory requirements of denoising render elements
Denoised render elements elements are now displayed as soon as ready, one-by-one - corona no longer waits until all denoised elements are computed
Added new render stamp variables: corona build name (%bn), preprocessing time (%ptp), number of CPU threads (%ct)
System-wide settings are now versioned to rule out conflicts when changing between daily builds and stable version
CoronaBitmap bump mapping now works outside of Corona
Added sRGB (Photoshop-matching) invert option to CoronaOutput
Added support for 3ds Max stereo camera plugin
Distance texture now shows warning in the render when no node is plugged in
gi.hdCache.* parameters renamed to gi.uhdCache.*
Updated the scatter lister script to 1.01:
Added a version number to the header of the program
Lister window now resizes to be high just enough for all the scatters to fit, saving space
Fixed crashes when instancing and referencing scatters (Lister now shows both instances)
Minor bug fixes and performance increases.
UI
Added LUT controls into VFB postprocess tab
Added taskbar progress bar to 3dsmax during rendering
Fixed glitch in CoronaMtl UI
Added tooltips to Corona Color Picker
Skinned checkboxes in Corona VFB
Changed maximum value of mtl editor quality to 50
Opacity cutout/clip checkbox in CoronaMtl changed to be off by default
Long dropdowns in VFB render passes select are no longer clipped by the bottom end of VFB window
Flip green checkbox in CoronaNormal is now on by default
Changed defaults of bloom and glare intensity to 1 (with default for “enable” checkbox remaining at false)
Corona buttons are now drawn with different color when disabled
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2016-12-13, 01:08:13
Reply #3
Ondra
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Re: 1.6 Daily builds changelog
New features
Significantly improved refresh rate of interactive rendering when moving viewport quickly. Difference is most observable in simpler scenes
Added support for 3dsmax “2D Pan Zoom” feature in interactive rendering (max 2014+)
Recently used LUTs are cached in memory to allow faster switching between them.
Added support for zooming-in in Corona VFB during interactive rendering. The renderer automatically focuses on visible area
Improvements
Improved adaptivity and denoising results in some rare cases.
Reverted “flip green” default change from previous dailies since there is no clear consensus on what the option should be by default
Fixed cubemap + blowup + displacement rendering
Fixed noise amount sometimes computed incorrectly in image:
https://corona-renderer.com/bugs/view.php?id=2369
Fixed freezes when changing tone mapping controls in VFB (introduced in previous daily)
Fixed crash when switching between interactive and regular rendering (introduced in previous daily)
Fixed Corona VFB history showing black images when used with region render
Fixed denoising turning image out of render regions black
https://corona-renderer.com/bugs/view.php?id=2290
Faster drawing of image in docked VFB
Fixed bug with taskbar progress being stuck sometimes
Denoising is now no longer crashing when out of memory, instead error message is displayed
UI
Added tooltips for triplanar tex
Denoising is now properly disabled when rendering only elements
Fixed Shift+Tab not working on some elements in Corona VFB
Improved combobox drawing
Fixed combobox sometimes not closing (introduced in previous daily)
Fixed checkbox in corona VFB sometimes drawn without skin
Corona combo box now has scrollbar if enough items are present
TAB key in Corona postprocessing VFB tab now goes through all adjustable controls
Made the focused checkbox border less prominent
Curves controls
Made curves ajustment more responsive
When zooming in/out in curves control, histogram now updates accordingly
Improved how equalize in curves work with HDR images
Curves controls is now closed when VFB is closed
Curves window is no longer always on top of non-3dsmax windows
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2017-01-09, 22:42:14
Reply #4
Ondra
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Re: 1.6 Daily builds changelog
Fixed incorrect resizing of Corona VFB on double-click (
https://corona-renderer.com/bugs/view.php?id=2386
)
Fixed rare crash when system ran out of memory during denoising
Unified Corona prompts and info popups (message boxes)
Fixed bug causing CoronaSun being a bit smaller when textured
Bloom & Glare now properly handles the left-right seam in 360deg renderings and tries to approximate the deformation near poles
Fixed crash when denoising was enabled during rendering (
https://forum.corona-renderer.com/index.php/topic,14416.msg92233.htm
)
Fixed DR producing incorrect alpha values (
https://forum.corona-renderer.com/index.php/topic,13401.msg91735.html#msg91735
)
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2017-01-11, 21:28:15
Reply #5
Ondra
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Re: 1.6 Daily builds changelog
Fixed denoising not working
New DR - experimental
Improved UI DR server + DR tab in VFB
Slaves report their current status to master
Showing memory usage of slaves
Customizable names of slaves
3dsmax on slaves is spawned immediately after DR server starts
Slaves now automatically gather missing assets from master and cache them locally
Adaptivity + DR now works
DR slaves now respect VFB regions, region layout on slaves is updated every time they send the results to master
Better response of DR: sends results faster
Improved anti-aliasing in DR when every slave renders only a few passes
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2017-02-24, 16:38:15
Reply #6
Ondra
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Re: 1.6 Daily builds changelog
Resuming dailies after big rewrite
New features
Added cross and mirror ball environment modes to Corona Bitmap
Added image sharpening/blurring to postprocessing controls
Added linear exposure to Corona Output map
Added object space normal and object gradient modes to CoronaDataTex
Added tone mapping on/off checkbox to Corona VFB
Added on/off checkboxes to lightmix groups in VFB
Added lens distortion support (3ds Max physical camera) - both cubic and texture modes are supported
Added frequency spinners to Corona Multimap
Added color swatches to triplanar texture
Added option to bake lightmix into the scene
- still very experimental - does not work with instanced lights for example
Improvements/fixes
Previous denoised image is no longer destroyed when re-rendering only a region with clear VFB off
Fixed denoising values from last render remaining on screen during next render
Fixed Corona EXR opening in photoshop and took safety measures so it wont get broken in the future again
Improved quality of rounded edges shader
Vignetting is now no longer applied when using spherical/cylindrical/cubemap camera
Vignetting is now applied before other tone mapping, resulting in improved more dynamic look
Added collapsible groups to Corona fb
Generally improved speed by using better random sampling
Reduced flickering of the stats VFB panel
Bloom&Glare is now always disabled on Corona DR slaves, slightly lowering memory/cpu usage
Relative error is now shown with 2 decimal places
Fixed incorrect characters sometimes appearing in autosave filenames, disabling them:
https://corona-renderer.com/bugs/view.php?id=2433
Improved the way expanding variables in autosave works - now it is possible to use for example D:/autosave/%f/autosave.exr to save each scene autosave into different subfolder (with subfolders created automatically)
Vfb regions: scaled together with image instead of being removed on render start
Vfb regions: saved in max scene
Vfb regions:can be disabled and later re-enabled (dropdown in menu)
DR bugfixes
fixed a bug preventing user from cancelling DR
fixed textures not working when rendering with backburner
fixed CPU load on slaves when no render is running
fixed rendering of black images on slaves when VFB region is used
fixed DR not being cancelled when render is stopped during GI precomputation
fixed incorrect number of passes received from slaves
«
Last Edit: 2017-02-24, 17:16:18 by maru
»
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2017-02-28, 21:31:03
Reply #7
Ondra
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Re: 1.6 Daily builds changelog
mostly DR bugfix daily
Lightmix is now computed in Wide RGB, same as normal rendering, to make its postproduction effect match more closely what Corona renders
UI: Fixed Lightmix tab not showing correct controls first time rendering after opening 3dsmax
UI: Shadowcatcher mtl: Fixed tooltip for “use matte projection mode”, hidden unused “keep aspect ratio control”
UI: added feedback message after clicking Setup Interactive LightMix informing how many lights/elements were created
Internal 3dsmax Corona name changed to just CoronaRenderer so every version of Corona can be invoked from maxscript using the same command
UI: Deleted nodes no longer count towards number of included/excluded nodes on include/exclude buttons
UI: Setup lightmix button is now greyed out while rendering
Fixed some LUTs not loading:
https://corona-renderer.com/bugs/view.php?id=2498
UI: low memory message now prints system used memory and statistics of individual corona subsystems memory usage (currently only framebuffer)
Corona VFB title is now system-wide modifiable property - works with all render stamp placeholders, and few more. Changed default to show camera name and frame number
DR
Fixed Corona proxy not being rendered by DR slaves
Fixed scrollbar in DR tab
Pass limit now works correctly with DR
Slaves no longer fetch assets from master if the assets are stored in shared network folder
«
Last Edit: 2017-03-01, 08:45:52 by maru
»
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2017-03-01, 19:32:31
Reply #8
Ondra
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Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Fixed which controls are frozen and which not when enabling/disabling tone mapping
Fixed VFB title being reset on render end
Flipped channel output in object space normal and object gradient modes of data tex to improve compatibility with substance designer
Reduced black fringe around lights when using sharpening
Fixed: lights not assigned to light select elements correctly when not using lightmix, but only light select elements
[size=78%]
https://forum.corona-renderer.com/index.php/topic,15085
[/size]
Fixed displayed element type in render to texture UI for corona bake render elements
Fixed incorrect scaling of VFB regions when resolution changes
Fixed crash of DR slaves on scenes containing XRefs
Fixed VFB stats panel not showing statistics if another panel was displayed during render
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2017-03-06, 21:58:18
Reply #9
Ondra
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Re: 1.6 Daily builds changelog
Big IR and DR bugfixes:
Estimated remaining time to finish render is now also computed from noise level, if noise limit is set
Distance tex now properly handles particle objects
Low memory warning now shows more info
Installer Unpack behavior improved: now it unpacks by default to actual folder, and opens the selected folder after unpacking
Added Psycho random sampler
Improved triplanar texmap filtering, fixed bump mapping working incorrectly in triplanar texmap
https://corona-renderer.com/bugs/view.php?id=2457
Fixed: slow IR update rate when using physical camera
https://forum.corona-renderer.com/index.php/topic,12115.0.html
IR improvement: scene is not entirely reparsed sometimes when not needed
Fixed: IR restarting when viewport selection changes with command panel open
https://corona-renderer.com/bugs/view.php?id=2163
Fixed: IR restarting when changing editable poly subselection mode (vertex, line, poly, …) without modifying anything
Fixed: IR restarting when just selecting vertices/polygons in editable poly (without modifying them)
Fixed: command panel in Corona VFB still taking over scrolling when hidden
Changed default VFB history folder limit from 512MB (too low) to 2GB
Improved adaptive image sampling
Fixed: VFB window closing immediately after texture baking
Added option to denoise texture baking (RTT) render elements
DR: Fixed master waiting endlessly for final EXR dumps
DR: Fixed issues when assets were stored in folders with non-ascii characters
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2017-03-08, 10:40:06
Reply #10
Ondra
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Re: 1.6 Daily builds changelog
Important bug fixes!
Fixed: Distance texmap + animated objects do not update properly in animations
Fixed: slow pixel probe in Corona VFB when using bloom & glare
Added image individual image filters description into tooltip
Fixed IR restarting the first time user clicked into a viewport
FIxed instancing not working on objects with deformable motion blur
«
Last Edit: 2017-03-08, 11:26:26 by Ondra
»
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2017-03-09, 10:25:25
Reply #11
Ondra
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Re: 1.6 Daily builds changelog
quick daily with some more fixes:
Fixed: crash when starting IR without corona being production renderer
https://corona-renderer.com/bugs/view.php?id=2497
Corona now shows warning when saving baking render element failed
FIxed: crash when a scatter with over 2 billions polygons was plugged into DistanceTex
Fixed: Corona bitmap and other maps not updating in viewport when scrubbing timeline
https://corona-renderer.com/bugs/view.php?id=2476
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2017-03-15, 01:42:53
Reply #12
Ondra
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Re: 1.6 Daily builds changelog
Improved texture filtering for displacement and triplanar texture
Fixed in previous dailies, but mentioning it for completeness sake: incorrect motion blur value used in IR when rendering with physical camera
Fixed UI layout issues for system-wide setting, CoronaLightMtl
CoronaLightMtl: fixed exclude + button not freezing with the main exclude button
Added Gbuffer override to LightMtl (for more than 16 values)
Changed AO default samples parameter from 16 to 12, since the new sampler samples more efficiently - same quality is achieved with less samples
DR: “waiting for nodes” window timeout fixed - now timeout happens after 10 seconds of inactivity from all nodes
Fixed: crash when zooming our a huge render with renderstamp in VFB
Fixed: autosave not accepting folders with spaces in them
Fixed: indexed color bitmaps loading incorrectly in CoronaBitmap
Fixed: resizing of interactive Corona VFB on 4k displays
Added gamma control to CoronaOutput map
CoronaScatter instances with align to normal ON are no longer rotated 45 degrees on some geometries
Fixed crash on collecting data from slaves in DR
Reworked layered mtl UI
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2017-03-16, 00:47:11
Reply #13
Ondra
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Re: 1.6 Daily builds changelog
Added falloff to wire tex, made it work with bump mapping
Fixed issues with point cloud display (with a little performance drop in viewport)
Lightmix coefficients now stick with their render elements, even when deleting a layer
Fixed lightmix Bake to scene behavior when using instanced lights
Fixed lightmix bake to scene with photometric lights
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2017-03-16, 19:37:17
Reply #14
Ondra
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Re: 1.6 Daily builds changelog
Added initial support for Render To Texture projection modifier.
Note that we need user feedback from betatesters to make it production proof
Fixed a dot appearing in middle of image when using lens distortion
https://corona-renderer.com/bugs/view.php?id=2516
Sharpening and blurring can now be used at the same time to break pixel-perfect noise
FIxed rare cases of Corona locking up when using bloom & glare
Fixed master sometimes not finding slaves when searching LAN
Slaves found through Search LAN now show user specified names instead of hostnames
"Setup Interactive LightMix" button now launches a new dialog with additional configuration
Multiple options to group lights to LightMix layers: by groups, by instances, no grouping
Preview of number of elements created & consumed memory
Better warning display
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2017-03-19, 18:04:57
Reply #15
Ondra
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Re: 1.6 Daily builds changelog
Fixed wrong action taken when clicking on save button in maximized Corona VFB
https://corona-renderer.com/bugs/view.php?id=2453
Fixed a crash when resetting scene with Corona VFB open
Fixed NaNs in some cases of extremely motion-blurred lights
Fixed: wire text not working with deformable motion blur
Sharpening/blurring: added on/off checkbox, defaults changed to reasonable ones (still off by default)
Bloom and glare defaults changed to better looking ones
Fixed crashes when resetting a scene with interactive running
Fixed IR starting by itself immediately after opening a scene with docked VFB
Fixed: animated on/off button in CoronaLight/Sun was ignored:
https://corona-renderer.com/bugs/view.php?id=2018
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2017-03-20, 21:34:26
Reply #16
Ondra
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Re: 1.6 Daily builds changelog
Fixed particle flow sometimes parsing incorrectly (e.g. when using different UVWs per particle) (eg.
https://forum.corona-renderer.com/index.php/topic,12979.msg83934.html#msg83934
and
https://corona-renderer.com/bugs/view.php?id=1587
)
Fixed: dropdown buttons in Corona VFB not working (introduced in previous daily)
Fixed crashing of DR server when Corona version of slave does not match version on master
Fixed a bug blocking DR communication when rendering large images (
https://forum.corona-renderer.com/index.php/topic,15090.msg96452.html#msg96452
)
Fixed DR with Backburner when rendering is split to stripes
Fixed 3ds Max process not being closed when DR server quits
Fixed overlapping of text in DR tab
Fixed occasional crash of DR server when closing down
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2017-03-22, 22:29:02
Reply #17
Ondra
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Re: 1.6 Daily builds changelog
Added “Resume Last” and “Resume File” buttons to Corona VFB start dropdown
FIxed animated “Enable scatter” button
https://forum.corona-renderer.com/index.php?topic=13677.new#new
Fixed updating VFB titlebar after render
Setup lightmix dialog now enables denoising by default
Fixed crashes when 3dsmax bitmap is changed on HDD during/after render
https://forum.corona-renderer.com/index.php/topic,13550.0.html
Fixed: VFB stats showing incorrect rays/s values before render started
Added subsampling to interactive rendering, improved IR responsiveness
DR:
Fixed sending missing assets from master to slaves when assets contain non-ascii characters
Reduced network traffic by sending only a relevant part of the sampling mask to slaves
Reporting more errors when DR slaves cannot read data or received data are not valid
Slaves now start to render random strips (previously the rendered strips were the same for all slaves or close to each other)
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2017-03-23, 23:57:16
Reply #18
Ondra
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Re: 1.6 Daily builds changelog
Fixed Corona VFB sizing on 4k monitors
Docked VFB controls are now displayed only when mouse hover over the viewport
Fixed: crashes when using vectorMap
Improved low memory error message
Fixed random pixels sometimes being displayed for a second when running IR subsampling
Fixed view shifts when using IR with subsampling
VFB pixel probe values clarified
Fixed Corona autosave not working with UNC paths
Corona Light now remembers last file location used in IES selection dialog
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2017-03-27, 18:33:17
Reply #19
Ondra
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Re: 1.6 Daily builds changelog
Regular daily build updates:
VFB now remembers rollout collapsed/expanded state across 3ds max runs
History comparison tool works again after it was broken in the last daily buil
d
Fixed VFB being in inconsistent state when opened before any render by “show vfb” button
Installer now comes with bundled IES profiles from Real IES
Fixed Corona materials not updating in viewport when properties are animated and time slider is moved:
https://corona-renderer.com/bugs/view.php?id=2414
Fixed occasional flickering in new IR subsampling
Removed “clear interactive vfb” parameter as it is no longer necessary with the subsampling
Fixed maxscript not working during IR when IR was launched via startInteractive() maxscript command
https://corona-renderer.com/bugs/view.php?id=2579
- possibly leading to other bugs as well
Fixed: color picker temperature slider showing incorrect colors
https://corona-renderer.com/bugs/view.php?id=2557
Fixed excessive log sizes from DR server causing HDD space exhaustion
Fixed: UI freeze when using “Lock 3dsmax during render” with Render to Texture (RTT). There is a bug in RTT, so we had to disable the lock for RTT
and now... we finally release the
Corona Image Editor
:
Standalone image editor/viewer inspired by Corona VFB, sharing its look and feel.
Offers rich and fast post-processing options for dumped EXRs from the VFB. Namely tone mapping, LUTs, bloom and glare effects, full featured denoising. Curves and sharpening tools coming shortly
It has lower system requirements. It is not necessary to have a scene loaded while you are working with your images. You can e.g. denoise Corona renders outside of the rendering process.
Also incorporates the LightMix feature. Now you can adjust your lights anytime you want.
All LightMix and post-processing settings can be easily shared between the VFB and this standalone editor.
EXRs from the VFB have its settings already baked in so it is being loaded automatically. No need to copy settings manually.
It can also work with non-Corona EXRs. For instance it is possible to add the bloom effect into them, or apply your tone mapping settings or LUT. Denoising is not available for such EXRs because they miss necessary “hidden” auxiliary data.
Edited EXRs can be saved to EXR, or converted to PNG/JPEG/BMP formats.
You can associate the editor with EXR files and open them just by doubleclicking.
Portable application, works with just unpacking, no installation necessary
Free with a regular Corona license
«
Last Edit: 2017-03-27, 19:00:03 by Ondra
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2017-03-29, 23:26:03
Reply #20
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
General updates
Fixed IR not exiting properly when VFB was closed after progressive passes limit was hit
The official suffix for Corona EXR files is now .cxr - changed defaults for autosave, render history, and saving from 3ds Max.
Fixed .cxr and corona jpeg not saving sequences properly
FIxed Corona EXR/JPG failing to save when saving from Corona VFB after render
Added error message when user tries saving render elements to .cxr (which is not possible)
Fixed IR not updating when object properties or wire color change
Added “Prevent black appearance” checkbox also to CoronaLightMtl
https://corona-renderer.com/bugs/view.php?id=2565
Addded tooltip to “Prevent black appearance”
fixed: ">Max" button in VFB being always disabled (bug introduced in the last daily)
Fixed: parsing issues with animations, hopefully improving e.g. PhoenixFD compatibility
Fixed distance tex not working with scatter that is hidden
Corona Image Editor
All elements that have been successfully denoised by the editor are now marked within the element combo box.
Loads and saves Corona EXR files having new file extension ".cxr".
Fixed photographic exposure. Now it correctly loads Shutter speed and F-stop parameters from VFB dumps.
Fixed denoising mode combo box where the mode had to be selected twice in some scenarios.
Startup open dialog now can be closed without selecting any image. Editor then shows up empty.
Added drag and drop feature to load images into the editor.
Fixed tab order within tabs.
And last but not least major update to Scatter:
Added scattering directly on splines
When "1D - On splines" is selected, "Spline Scattering" rollout appears.
Users can set the spacing between instances on the spline, resulting in a regular distribution
Increasing "Jitter" will make the regular distribution more random
Changing "Offset" moves the instances along the spline
Rotating the spline's pivot will rotate the instances around the spline
Added scattering in regular patterns using UV mapping:
Only accessible during scattering on surfaces or closed splines
Three patterns available are Grid, Running grid and Hexagonal grid
Users are able to add random jittering (0 - 100%) to make the pattern more random
Increasing "Offset" moves the pattern
UV channel sets the Uv channel of the distribution object the Scatter uses
Changed "Align to normal" from on/off to [-1,1] value.
This value corresponds to aligning all instaces with -Z (value -1), aligning them to normal (value 0) and aligning them with +Z (value 1).
Allows blending the aligns (value 0.5 will be half the distribution object's normal, half Z axis).
Added regular steps option to Transformations
Each transformation (rotation, translation and scale) now has "Stp" value - the number of discrete steps the interval will be divided into
Each transformation now has 3 checkboxes X/Y/Z marking the axes that are affected by discrete stepping
If enabled, the interval is divided into "Stp" steps and one step value is chosen at random instead of choosing randomly from the whole interval
Added a scatter lister button
«
Last Edit: 2017-03-29, 23:29:47 by Ondra
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2017-03-30, 15:51:07
Reply #21
Ryuu
Former Corona Team Member
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Michal
Re: 1.6 Daily builds changelog
I kinda forgot to include in the yesterday's changelog one major update that is present in the daily:
Fixed the shadow terminator issue
(I'll post few images in the DB discussion thread)
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2017-03-31, 18:47:43
Reply #22
Ryuu
Former Corona Team Member
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Posts: 654
Michal
Re: 1.6 Daily builds changelog
DR
Fixed DR server occasionally failing to start another render after the previous render has finished
Fixed DR logs being erased when directory size exceeds the limit
Automatically removing received max scenes on slaves
Replaced simple text area in DR rollout with a table where each entry can be disabled through a checkbox
Fixed rendering of Max regions on slaves (bug introduced in previous daily)
Decreased CPU load due to processing DR messages on master
Removed misleading error shown on slaves (“Received invalid message from master”)
Fixed slaves sometimes showing twice in DR tab
Attempted to fix crashes of DR when rendering via Backburner
Scatter
Fixed scattering even lower number of instances than requested when “Max Count” parameter was too low
Fixed overlaps in UI
Fixed the “planar” checkbox in UV mapping not disabling when not used
Corona Image Editor
Tooltips now respect screen boundaries.
Fixed bloom & glare not working in same cases
Added build version to the window title
Better error reporting for images containing invalid data (e.g. pixel data saved as integers instead of floats)
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2017-04-03, 22:02:31
Reply #23
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
Added rotation in degrees for enviro maps to Corona bitmap
Distance map now works in bump slot
Terminator controls added to devel/debug UI
Fixes freezes when using GrowFX
Fixed UHD cache reporting NaN stats sometimes
Fixed texture baking (RTT) sometimes saving to incorrect location
DR
Fixed crash when viewing DR tab in VFB while rendering with invalid nodes
Changed port for communication with DR slaves to 19666, to avoid conflict with licensing server
Fixed render slaves failing to start rendering when no viewport is active
Slaves now correctly report their status when they are listed by hostname rather than by IP address (
https://forum.corona-renderer.com/index.php/topic,15090.msg98412.html#msg98412
)
Fixed CPU load of DR server when idle
Nodes in DR rollout can be sorted by clicking on columns
Showing only hostname of slaves in DR tab, IP address is shown in tooltip
Image Editor
Added ctrl+o and ctrl+s shortcuts for fast image opening and saving
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2017-04-04, 23:24:20
Reply #24
Ondra
Administrator
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Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Rounded edges map now works in all slots
https://forum.corona-renderer.com/index.php/topic,11397.0.html
Lightmix setup now no longer creates layers for lights from xreffed scenes - those do not save properly anyway
Fixed crashes when using xreffed CoronaSun
Added 3 new LUTs from Kim Amland (Dubcat) simulating real world camera response
Improved consistency of Distance texmap in bump slot with the same texture in displacement slot
Sharpening amount maximum value changed to 10, allowing much stronger effect to be created than before
Sharpening and blurring is no longer applied to the subsampled image at the beginning of IR
Fixed layered material spinners not being keyable
https://corona-renderer.com/bugs/view.php?id=2589
Licensing server now shows both hostname and IP of computers making requests
When running multiple 3dsmax.exe with Corona, all will now produce logfiles in differently named files, instead of all but one discarding their logs
https://corona-renderer.com/bugs/view.php?id=2608
DR: Adaptivity is now computed as soon as total sum of 5 passes is rendered across all nodes - not after master itself renders 5 passes
DR: Multiple nodes can now be enabled/disabled at once by clicking a node checkbox with all nodes selected
https://corona-renderer.com/bugs/view.php?id=2604
)
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2017-04-06, 00:07:45
Reply #25
Ondra
Administrator
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Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Updated Martin Geupel’s (deadclown) CoronaConverter script to version 1.33
Added gamma randomization to Corona multimap
Increased maximum vignette strength to 10
Fixed rare bug causing non-responsive tonemapping controls
https://forum.corona-renderer.com/index.php/topic,13401.msg97488.html#msg97488
Fixed DR server crashes when rendering very large scenes
Fixed IR restarting when just moving mouse in viewport in some scenes where physical cameras are present
Added individual Enable Bloom/Glare checkboxes to render elements
Added sharpening and blurring effects to Corona Image Editor
Scatter
Spline spacing changed to world units
Scattering on dense geometry now works correctly in UV mode
Translating UV mapping now offsets generated patterns
Fixed: incorrectly scattering on splines with adaptive interpolation -
https://corona-renderer.com/bugs/view.php?id=2598
Discrete transformations changed so steps are now more intuitive: the "Step" value now specifies the amount. Translation is in world units, Rotation is in degrees and scale is in percent.
Improved consistency when setting "Count" lower than would be required to scatter the whole UV pattern.
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2017-04-06, 21:58:54
Reply #26
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Improved interactive rendering refresh rate (up to two times in simple scenes) - especially for docked VFB
Fixed Corona IR VFB resizing by itself on HiDPI displays
https://forum.corona-renderer.com/index.php/topic,15577.msg98551/topicseen.html#new
Fixed sky, displacement exports to standalone (format might still change in next daily, WIP)
Fixed random crashes in IR using Corona VFB
Fixed crash when spinning frequency/density spinners in some 3ds Max versions
Scatter
Scattering on splines should now have more intuitive behavior. Scattering now starts on the beginning of the spline and if spacing is set correctly, scattered instances can reach the end.
While scattering on splines, the default orientation is now the local Z axis. This can be changed by rotating the spline's pivot.
"Count" parameters have been moved to their respective rollups (one for Random surface and one for BBox scattering) and "Count/MaxCount" has been changed to "Limit" which acts as the hard limit on how many instances will be scattered.
Corona Image Editor
Renamed denoising buttons to better reflect their functionality
Background color of the pixel probe now matches to the pixel probe in Corona VFB.
The tone mapping rollout is now expanded on startup.
The open dialog no longer automatically launches on startup.
DR
Fixed 3ds Max not being closed on DR slaves in some cases
Fixed interference of status messages when more than one master renders on a network
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2017-04-07, 21:15:29
Reply #27
Ondra
Administrator
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Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
1.6 RC1 build
Improved defaults for sharpening
Fixed artifacts with some specific materials and reflection environment override
https://corona-renderer.com/bugs/view.php?id=2623
Made layered mtl layers numbering consistent between UI and slate editor
Removed bloom&glare checkboxes from CESSENTIAL, Components, and LightSelect render elements
Fixed crashes when rendering with Max region and zooming in VFB
Fixed a bug causing merging of images from consecutive renders when using DR
Scatter
Fixed jitter range in UI (0-1 vs 0-100%) being inconsistent
Fixed UV scattering on smoothed splines
Corona Image Editor
When the image has been changed the editor now asks for confirmation on exit or when opening a new file
Checkboxes in lightmix tab are no longer part of the TAB key sequence
Fixed: save buttons no longer being left grayed out after saving
Let's do some testing!
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2017-04-10, 23:11:10
Reply #28
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC2
Fixed unnecessary CPU usage after render when bloom&glare is used with render elements
Standalone: improved error messages on duplicate materials
Vignette now properly works with 2D pan/zoom mode
Fixed possible artifacts with refraction environment override
Reset all hidden UHD cache parameters that may be still set incorrectly in old scenes due to some previous bugs - there are no longer any hidden parameters in UHD cache influenced by previous bugs
Fixed IR starting with old global renderer settings
https://forum.corona-renderer.com/index.php/topic,15648.0.html
Fixed Corona bitmap not refreshing in viewport after file is modified on HDD
https://corona-renderer.com/bugs/view.php?id=2635
Implemented “Force PT” checkbox for interactive rendering
https://corona-renderer.com/bugs/view.php?id=2551
Fixed bug causing massively slower parsing and memory usage for displacement - displacement can now take 10 times less memory and 3 times less time
DR
DR reverted back to rendering whole passes on slaves to fix “slaves sending too many passes” bug
. Rendering smaller strips can be optionally enabled, but is considered “experimental, may break some things” until further bugfixes.
Fixed: bug where search lan would return only first 10 nodes
Corona Image Editor
User is now asked for confirmation when resetting post-processing settings
Split functionality of opening a single image, and merging multiple images. Now each has its own button.
Fixed not updating zoom level within the title bar.
Editor asks for confirmation to discard changes when another image is dragged and dropped.
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2017-04-11, 21:40:34
Reply #29
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC3
Improved error message in Corona Standalone when user tries to save to .hdr format (which is currently not supported for saving)
Replaced corona logo in interactive docked viewport with “Options” button
Replaced “All to 0” button in lightmix tab with “Toggle” that switches all checkboxes on or off
Misc UI tweaks
Fixed saving rendered .cxr images when rendering with Backburner by splitting to stripes
Scatter
Fixed point cloud viewport display sometimes randomly jumping around
https://corona-renderer.com/bugs/view.php?id=2546
updated lister script to support the new scatter functionality
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2017-04-12, 22:53:18
Reply #30
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC4
Added support for max 2018
Fixed saving images in .cxr format using ‘Save All’
Fixed incorrect sizing of snapshots in history tab
Hopefully improved DR stability in general
Fixed black stripes received from DR slaves when using VFB regions
Corona Image Editor
Fixed checking/unchecking exposure radio buttons.
Fixed indication telling which of the elements have been already denoised.
Improved way of displaying informative and error dialogs.
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2017-04-14, 00:21:36
Reply #31
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC5
Added interactive FPS counter checkbox (enabled in devel/debug settings)
Renamed and reordered buttons in LightMix tab.
Fixed potential lockup of Corona VFB when 3ds Max is under heavy load (such as when rendering with lot of DR slaves)
Image Editor - Added button for toggling all LightMix element on and off. The LightMix controls are now consistent with VFB.
Added support for max 2018 to DrServer
Fixed adaptivity not working properly with DR
Fixed error message being shown when saving image to Corona Jpeg format (
https://forum.corona-renderer.com/index.php/topic,15725.msg99563.html#msg99563
)
Fixed drawing of VFB regions when 3ds Max region is used (
https://corona-renderer.com/bugs/view.php?id=2525
)
UI dialogs sizing and layout tweaked
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2017-04-14, 21:49:54
Reply #32
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC6... we are getting really close to release, if there are no more new bugs discovered, only planned change before release is tooltips update
Disabled noise limit for rendering only masks (since it does not make sense in this situation)
Fixed tab order in dialogs
Fixed regions on/off state reset in interactive rendering
https://forum.corona-renderer.com/index.php/topic,15737.msg99568/topicseen.html#new
Fixed error message informing that settings could not be loaded when running Max with Corona for the first time -
https://forum.corona-renderer.com/index.php/topic,15725.msg99598.html#msg99598
Fixed DR slaves reporting incorrect status while working correctly
Corona Image Editor
Rewritten some error messages to make them more comprehensible
The application EXE made fully standalone with no dependencies on any DLLs
Added curve color mapping controls.
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2017-04-18, 20:50:37
Reply #33
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
RC7
Fixed denoised image not being properly loaded from VFB history -
https://corona-renderer.com/bugs/view.php?id=2658
Fixed image editor not loading already denoised data from CXRs
Fixed DR slaves not reporting their status correctly
Hopefully fixed errors popping up when picking colors through Corona color picker -
https://corona-renderer.com/bugs/view.php?id=2327
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2017-04-20, 00:02:37
Reply #34
Ryuu
Former Corona Team Member
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Michal
Re: 1.6 Daily builds changelog
RC8
Fixed UV scattering behavior in very dense grids -
https://corona-renderer.com/bugs/view.php?id=2653
Image Editor - “save” button now saves all elements and configuration into a single file when the output format is chosen as CXR (this is equivalent to using “Save CXR” from VFB)
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2017-04-21, 00:19:24
Reply #35
Ryuu
Former Corona Team Member
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Posts: 654
Michal
Re: 1.6 Daily builds changelog
RC9
Image Editor - installer now associates editor with .cxr and .cexr file extensions
Added threshold to number of samples adaptivity can distribute to each pixel (to avoid slow progress in rendered passes)
DR
Fixed rare freezing when stopping rendering with DR
Fixed DR slaves occasionally getting stuck when new render is started immediately after previous render ends
DR server now might take longer to accept new connection as it waits until slave 3ds Max cleans up the previous render
Fixed DR slave reporting errors from previous render
Added more logging messages to slave 3ds Max
«
Last Edit: 2017-04-21, 00:35:37 by sevecek
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2017-04-21, 22:04:08
Reply #36
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
RC10
DR
Fixed slaves occasionally continuing to render after master already stopped
Fixed slave getting stuck while waiting for assets from master
Image Editor
Fixed wrong preselection of file name extension in Save all dialog.
Installer now creates a shortcut on desktop
Redesigned the confirmation dialogs when opening/quiting with unsaved changes to make them more clear and descriptive
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[Max] Daily Builds
1.6 Daily builds changelog