Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Hi,

The bug happens on my side with 2024.3.2, but not with 2023.2.2. Corona 11h1 in both cases. All the material values are reset to default.

So does the issue come from Corona or Cinema ?

Also the generated Asset Browser preview is empty (black square) if the saved asset has Corona dependencies and Corona the active render engine (both conditions have to be met).






12
[Max] Bug Reporting / Re: Normal Map error message wrongly shows up
« Last post by romullus on Yesterday at 15:19:13 »

It's probably not related to the issue, but i noticed that you're normal map node is in incorrect position. When using it in combination with triplanar and/or mapping randomizer, it should be set up as input for those maps, not output.
13
[Max] I need help! / Re: Ctrl+Z (Undo) Crashing Max
« Last post by maru on Yesterday at 14:54:36 »
You can capture a minidump from the crash and send it to us. We may be able to tell you what the culprit is (it could be Corona, 3ds Max, 3rd party plugin, or something else).
https://support.chaos.com/hc/en-us/articles/4649117083409-How-to-report-issues-3ds-Max
14
I have moved the request for Chinese version of Corona to Feature Requests: https://forum.corona-renderer.com/index.php?topic=42344.0
Please note that this thread is for discussing the newest daily build of Corona. If you have any feature requests, bug reports, or anything else - please use the dedicated forum sections for this. Thank you.
15
[Max] Feature Requests / Re: Chinese version of Corona
« Last post by andrew1988 on Yesterday at 14:30:36 »
Hello everyone! I am an official certified instructor of corona renderer from China! I would like to ask if the corona official considers adding a Chinese version like the vray renderer?

+1
16
[Max] General Discussion / Re: Chaos scatter randomization
« Last post by Aram Avetisyan on Yesterday at 14:07:45 »
Hi,

This is expected and that is how randomization algorithm works, there is not much you can do about it.

But you can do a simple trick - for the base color slot of all the vehicles, plug an extra CoronaMultiMap with, say, 3-4 different colors, randomized by instance. This way, even if the same model appears twice in a place, there is a much higher chance that the other instance will have a different color, thus making the randomization seem more random.
17
[Max] General Discussion / Chaos scatter randomization
« Last post by gabor on Yesterday at 13:21:08 »
Hi,
I'm using chaos scatter to populate large parking lots with cars. It's a simple spline scattering, with 250 cm distance between the cars. I have ca. 30 different car models.
The main problem is randomization. Sometimes i get 3-4 instances of the same cars next to each other. Or if there are only 25 items to place via the scatter, it doesn't takes 25 unique car models, instead mabe 10 and then I have of course multiple instances of the same models next to eachother.
Is there any way to force chaos scatter to take as many different models from the list as possible, to reduce repetation? Sure, I can change the random seed, but it creates then a different state, with other repeating cars. Frequeny is 1 for all instanced objects, except for one, the model for empty space, it has a fequency of 30 to have also empty space in the parking lot.
I also tried Forest Pack for this, but had similar results.
Thanks for any advice.
18
[Max] Tutorials & Guides / Re: Batch Editing Images with Corona Image Editor
« Last post by maru on Yesterday at 13:17:54 »
Continued through the support portal and logged for the devs.

(Report ID=CMAX-834)
19
[C4D] Bug Reporting / Re: UVW Randomizer bug when using Cubic mapping
« Last post by Beanzvision on Yesterday at 13:12:02 »
Hi thanks for letting us know, we have it logged and will investigate it further.
https://jira-chaos.atlassian.net/browse/CC4D-682
20
[C4D] I need help! / Re: UHD extension
« Last post by balu007 on Yesterday at 12:58:55 »
Thanks for the anwers. I also think that UHD does not have an extension.
Pages: 1 [2] 3 4 ... 10