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Messages - Ondra

Pages: [1] 2 3 ... 598
1
Hi dev.team.
Do you have any plans to add separation RBG channels to Coronabitmap like in uberBismap.osl?
Thanks
Hi,
this is officially not possible as it uses some internal unpublished mechanism

2
In that case, there is 90% chance that what we do in v8 is the "make it look nice" effect you associate with ACES, even though we cannot read ACES input assets (which you probably dont have anyways)

Ok thats great. Looking forward to V8. Yes thats pretty much all I want, see how it looks with my Corona renders. :) I may download the latest V8 to try. Is there any info how to apply ACES in Corona V8? Is it in the VFB tone mapping menu?

see here: https://forum.corona-renderer.com/index.php?topic=35847.msg196944#msg196944

3
[Max] Daily Builds / Re: Tonemapping playground!
« on: 2022-04-06, 19:15:06 »
Hi all, I've downloaded the last Daily Build RC4 and I've noticed the changes on the ToneMapper.
The new ACES OT seems great!!! It seems that there is no need to use the Advanced Filmic Mapping / Filmic processes anymore or am I wrong?

While it currently seems that ACES OT is the "make it look nice" tool, I assume some people will still want to create their own custom tone mapping stacks to differentiate their images from everyone else using the default setting ;)

4
Im not sure if its possible but could decals could be used as masks in other materials?
Potentially by having a material node that can select a decal in the scene and use its projection to mask something else?

Having decals usable for individual maps is something we want to consider in v9 or v10

5
In that case, there is 90% chance that what we do in v8 is the "make it look nice" effect you associate with ACES, even though we cannot read ACES input assets (which you probably dont have anyways)

6
define ACES

We currently support as much ACES as we can without hacks while being a plugin in non-ACES DCC applications

7
Corona v8 can use ACES color space internally

8
[Max] General Discussion / Re: April Fools gone wrong?
« on: 2022-04-01, 12:12:50 »
The smiley is not a joke and is here to stay forever! :D

9
[Max] General Discussion / Re: April Fools gone wrong?
« on: 2022-04-01, 11:17:08 »
Don't worry, it is gone now.  Only serious features now. I recommend testing the latest v8 RC today to confirm :D.

10
what is your computer locale/language settings?

11
Unfortunately not, this is caused by 3ds Max. Only thing that could help would be switching to Qt. We will not do that until we can drop support for 3ds Max versions that do not use Qt (which is around 2017)

12
Hi,
we will not develop the material library further (except for adding new materials), and instead it will be folded into Chaos Cosmos in future versions.

You can now simply move the library anywhere, e.g. D:\, and use mklink /J "C:\Program Files\Corona\materials" D:\materials command on windows to create a junction ("redirect"). Everything will work as if the folder was in C:/, but it will be stored in D:

13
just stopping by to say that "mutated vowel" is the funniest way to describe accents I had ever saw.

Cheers from the ěščžýáíé gang

14
[Max] Resolved Feature Requests / Re: Cryptomatte support
« on: 2022-03-01, 10:45:14 »
done

15
done

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