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[Max] I need help! / 3DS MAX 2021 - Bake to texture - PBR ?
« on: 2020-10-18, 19:13:27 »
Hi, I looked around this forum and searched, but didn't find an answer.
I watched this tutorial for the new "baking to texture" feature (not the "old" render to texture option):
watch the movie at 01:34
The movie describes how to bake several ARNOLD RENDERER passes and create a new PBR material from them:
https://imgur.com/bszGR84
and the material type selection:
https://imgur.com/mmdh9eI
BUT, when I switch to CORONA RENDER (corona 6 hotfix1), and attempt to create the same (bake new material as PBR) - that option for PBR is missing:
https://imgur.com/5QxNNhe
Up to now, I had a hard time to bake corona lighting and AO and then use another suite (substance) to re-assemble it as a pbr material.
There was a plugin but it didn't work for me (babylon?).
If someone has an answer or a workaround or a tutorial from coronafor that, that would be nice too The requested final result is a FBX with PBR material that I can use for other software.
Thanks,
Gidon
I watched this tutorial for the new "baking to texture" feature (not the "old" render to texture option):
The movie describes how to bake several ARNOLD RENDERER passes and create a new PBR material from them:
https://imgur.com/bszGR84
and the material type selection:
https://imgur.com/mmdh9eI
BUT, when I switch to CORONA RENDER (corona 6 hotfix1), and attempt to create the same (bake new material as PBR) - that option for PBR is missing:
https://imgur.com/5QxNNhe
Up to now, I had a hard time to bake corona lighting and AO and then use another suite (substance) to re-assemble it as a pbr material.
There was a plugin but it didn't work for me (babylon?).
If someone has an answer or a workaround or a tutorial from coronafor that, that would be nice too The requested final result is a FBX with PBR material that I can use for other software.
Thanks,
Gidon