Corona Renderer Forum

General Category => Gallery => Learner’s Corner => Topic started by: tlgalp on 2020-01-18, 13:58:24

Title: Retro Study Room
Post by: tlgalp on 2020-01-18, 13:58:24
Hello everyone. This is my first work using corona renderer. I learned everything about corona while doing this study. I didn't make any corrections on photoshop, i use only corona renderer tone mapping,bloom,lut etc. What would you recommend me to make more realistic renders? What would be your advice?
Title: Re: Retro Study Room
Post by: cjwidd on 2020-01-19, 02:21:56
First step would probably be to focus on materials
Title: Re: Retro Study Room
Post by: tlgalp on 2020-01-19, 12:06:21
especially which ones? can you specify please?
Title: Re: Retro Study Room
Post by: cjwidd on 2020-01-20, 03:08:14
Probably start with the floor: increase bump between parquet tiles so there is greater appearance of depth to the floor plane.

parquet tiles might be too large?

Might work on the picture frame material which looks to be uniform in its roughness variation.

There appears to be a break in the tiling in the wall pattern material (underneath the 'visit cairo' poster and to the right of the 'angela davis' poster)

The wall material roughness variation is actually pretty dramatic(?)

The posters don't have glass fronts? the posters themselves have uniform matte roughness?

The guitar needs some surface roughness variation

The orange suede (?) material has a lot of contrast (yellow to orange noise)
Title: Re: Retro Study Room
Post by: romullus on 2020-01-20, 10:14:01
There appears to be a break in the tiling in the wall pattern material (underneath the 'visit cairo' poster and to the right of the 'angela davis' poster)

I think it's done on purpose.
Title: Re: Retro Study Room
Post by: cjwidd on 2020-01-20, 11:37:18
Oh I see, like a seam that sometimes appears when applying wallpaper - makes sense
Title: Re: Retro Study Room
Post by: tlgalp on 2020-01-22, 21:37:33
Probably start with the floor: increase bump between parquet tiles so there is greater appearance of depth to the floor plane.

parquet tiles might be too large?

Might work on the picture frame material which looks to be uniform in its roughness variation.

There appears to be a break in the tiling in the wall pattern material (underneath the 'visit cairo' poster and to the right of the 'angela davis' poster)

The wall material roughness variation is actually pretty dramatic(?)

The posters don't have glass fronts? the posters themselves have uniform matte roughness?

The guitar needs some surface roughness variation

The orange suede (?) material has a lot of contrast (yellow to orange noise)

Thanks for all these points and your observations. I will try to get better results for considering what you say.