These renders are, of course, sublime. Congratulations :)
Can you please explain the texture workflow for the village buildings? For example, is everything textured procedurally or are some of the assets textured in Substance Painter or Mari?
Sorry CJWDD. didn't see this one. Actually no. Simple cubic maps mostly with a bunch of mix noises and AO mask. I later added little bits here and there in Photoshop :)