Hi Jamie,
thanks so much for this feedback, i appreciate your response. I'm so happy somebody actually understands the sort of thing i did, it's great.
Hi,
First I think you have done a nice job of recreating the original photo and this must have served as a great exercise in focussing on detail, lighting and texture work. Given that the forum has a mixed user base, I would suggest providing an export option that can be used across a range of modelling packages (.obj, .FBX). I use C4D and noticed there is only a Max file available. This could broaden your audience and give others the opportunity to replicate the exercise you undertook, using your model as the starting point.
["Anyway, that is my two-pennies worth and hope some of that helps, even just a bit.
let me know if you decide to export an OBJ file, I'd love to have a play with this scene. It's the perfect subject for a 'monthly render challenge'. I used to run a twitter challenge with an untextured scene to see what people came back with for a bit of fun and practice. Would be nice to do something like that again... it's been a while.
J
Absolutely, please find the obj files at this link:
https://drive.google.com/drive/folders/1s4Zyxsfq8ED_QugM6Au7YbiXTkGj8l2u?usp=sharing..the cutlery models were a bit destroyed (initially made them in 2014 version and imported them in 2018 with allthe stacks), anyway, i think the model is not clean at all so i tried to re-export them separately.
["If you're open to feedback, there are a couple of aspects that, if tweaked, could bring you closer to the photo. You seem to have done a great job on the modelling and the lighting is nice, however a few of the shaders could do with some attention just to bring them in line with the rest of the image. " ]
I am open to feedback, of course! Yes, I agree, I didn't pay much attention to all the materials, for the crockery I actually used corona built-in material. I worked a lot on the metal materials especially at the ambient occlusion bit but I ended up by overcomplicating them. Initially, I looked at the corona tutorials on youtube for metal, layered old metals and i started from there.
Also i think one of the problems is that i've absolutely destroyed it in post... if you look at the raw render it doesn't have quite the right light so, i thought maybe i boost the contrast in post which kind of wrecked my white materials...
true, my IOR was way too high indeed
["lastly, the glass shader appears to lack depth. Try incorporating some very subtle volumetrics and maybe chuck in the new caustics solver... takes a wee bit longer but really pings glass to life. "]
If you look at my other posts (in the "i need help" section), i also had a play with caustics on different scenes, more experimental stuff, abstract or rather odd but I would like to render this one with the new caustics, it could maybe look cool, it's just i didn't have time at all to get back to it.
you know this is definitely very precious feedback for me, i absolutely love your idea with the render challenges! Please, by all means, you can use this scene for this sort of thing! I love challenges! usually participate, actually,(ok, so a bit of bragging...) my first successful one was evermotion 2015, when i won the second place with my ballerina loft :)
Also I'm very curious to try/learn cinema 4d because of its physics and dynamics. I'm super struggling to create similar stuff in 3ds max but it's quite complicated and it takes ages to learn more although i use max from 2011, physics and particles are not very intuitive... anyway
thanks so much for the feedback
cheers,
V