Author Topic: Freakaz's Gallery "UPDATE 03.23"  (Read 26983 times)

2013-11-14, 10:28:57
Reply #15

modern_babylon

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Wow, really great set of images. And thanks for taking the time to explain/screenshot a few parts of your workflow. Really helpful!

2013-11-15, 07:03:17
Reply #16

Chakib

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Fantastic renders, i really did enjoy looking at them

2013-11-18, 03:38:18
Reply #17

con12

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Overall, really like the interior design, the detail, the style of those furniture. Specially the  mood of the natural lighting, sun shinning through the windows. Great !

2013-11-18, 07:41:04
Reply #18

Freakaz

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Thanks for the comments everyone :) The Guys from Evermotion asked me to prepare a "making of", about this scene, so it should be awailable sometime near. Hope it will be informative ;)

2013-12-05, 08:32:54
Reply #19

Freakaz

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Was starting to have fun with Corona in exterior mode aaaaaand....... ran out of RAM. Looks like my 8 gigs are not enough, so i was limited to use only like 5 variations of trees+few bushes, so they're quite repetitive.
Anyway pt+pt, everythings default except msi=100. HDRI for the lighting and photoshop for postprocessing.
Oh and could Corona'a frame buffer have a magic button to save all the render passes in a single click, like V-Ray do in the future releases?













http://www.flickr.com/photos/76318914@N07/sets/72157638371582474/


2013-12-05, 09:31:10
Reply #20

Ludvik Koutny

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This is exactly kind of scenario where raising MSI should make nearly no difference, apart from significant increase of noise. As for RAM, unfortunately Corona does not yet support out of core rendering, like other renderers do, so using Corona is somewhat similar to having BSP in Vray set to static. It renders fastest, but once you run out of ram, then that's it.

2013-12-05, 09:34:01
Reply #21

RolandB

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Really nice renders in your gallery Freakaz !
I like your lighting a lot for these last images, because I'm sure it's more difficult to do some nice images in exterior than in interior with Corona.
The couple PT+HD for the interior is great and works every time. PT+PT for the exterior is more difficult to use, but it seems you have a good control of it.
Just two critics : pebbles are not tight enough and I think you should get off your camera on some views...
Congrats
Portfolio on Béhance
http://www.behance.net/GCStudio

2013-12-05, 10:08:23
Reply #22

Freakaz

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This is exactly kind of scenario where raising MSI should make nearly no difference, apart from significant increase of noise. As for RAM, unfortunately Corona does not yet support out of core rendering, like other renderers do, so using Corona is somewhat similar to having BSP in Vray set to static. It renders fastest, but once you run out of ram, then that's it.
Yeah, I gues i should have sticked to the default settings, but just upped the msi randomly realy ;).
Oh, and is it normal that the calculation of primary pass takes like ten times longer than the later passes?

RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)


2013-12-05, 10:11:02
Reply #23

Ludvik Koutny

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Oh, and is it normal that the calculation of primary pass takes like ten times longer than the later passes?


Hm... should not. Which Max version do you use, and which service pack does it have installed?

2013-12-05, 10:23:01
Reply #24

Freakaz

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Max Design 2013 Public Update 6,
I was thinking that it's cause of heavy geometry, cause smaller interior scene was rendering normaly, all the passes was rendering in the same average time.

2013-12-05, 10:27:20
Reply #25

RolandB

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RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)
Sorry... I mean that I find cameras are too high (in height)...
Portfolio on Béhance
http://www.behance.net/GCStudio

2013-12-05, 10:38:43
Reply #26

Freakaz

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RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)
Sorry... I mean that I find cameras are too high (in height)...
Well, the cams are situated like 1.50-1.80 m from the terrain, so it's in the eyelevel

2013-12-05, 11:34:24
Reply #27

vvolle

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They have a very realistic feel to them! Amazing...

2013-12-05, 12:48:56
Reply #28

moadr

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RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)
Sorry... I mean that I find cameras are too high (in height)...
Well, the cams are situated like 1.50-1.80 m from the terrain, so it's in the eyelevel

Really nice renders Freakaz, congrats! For me, the most "disturbing" thing was the same, that RolandB also mentioned. The cameras seems to be a bit high. But in case, as you say, they are placed in the right level, than the house itself seems to be made for hobbits and not for humans ;)
Don't get me wrong, I don't want to be rude, I'm just joking a bit. I like the impression and the feel of the images, but the house itself seems a bit small in the environment.
Adrian Moorsel

Vermeer by Stableworks   |   https://stableworks.tech

2013-12-05, 13:00:29
Reply #29

klyde

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amazing works!