OK, so the actual rendering is faster with Embree, but the initial geometry preprocessing takes longer, right?
This is expected as the non-embree version is not really that optimized, which also results in faster preprocessing time (since it does not try to build the acceleration structures in optimal way). embree does more magic at the preprocessing stage to be able to render much faster. You can see the difference in the ray/s, where the non-embree version gets 6.2M, while embree scores 8.5M
IIRC we're already disabling some optimizations in embree to get faster preprocessing time in interactive, but we can probably look into it to find out if there's something more we can do.