Author Topic: Brightness difference between VBF and corona interactive  (Read 2381 times)

2016-03-15, 14:20:00

Alexandre Besson

  • Active Users
  • **
  • Posts: 132
  • http://www.alexandre-besson.com
    • View Profile
    • Alexandre Besson portfolio
Hi!

I noticed a difference of brightness between VBF and corona interactive
for some daily builds.

Thanks

2016-03-15, 15:36:09
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12764
  • Marcin
    • View Profile
Interesting. Can you send us any scene where this happens? https://coronarenderer.freshdesk.com/support/tickets/new
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-03-15, 15:51:57
Reply #2

Alexandre Besson

  • Active Users
  • **
  • Posts: 132
  • http://www.alexandre-besson.com
    • View Profile
    • Alexandre Besson portfolio

The problem is related to GI/AA, when its value is different from 16

2016-03-15, 18:06:17
Reply #3

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12764
  • Marcin
    • View Profile
Actually it was because AO map was used in material override slot, and it behaves slightly different depending on the GIvsAA value. Interactive rendering uses GIvsAA / 4 (AFAIK), and hence the difference. I will create a bug report based on this, as maybe it would be possible to make AO result consistent regardless of GIvsAA settings.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-03-15, 22:04:31
Reply #4

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
it is already reported somewhere, but currently it is on backburner
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)