From what I watch in:
Are GPUs generally more powerful than CPUs at parsing C++ source files? I wouldn't be so sure about that.
I'm not a developer. I'm just an artist. But, can it be done in hybrid (CPU+GPU+Tensor core) way ?
New generation of hybrid rendering
00:33:37.936
What about this:
https://developer.nvidia.com/how-to-cuda-c-cpphttps://developer.nvidia.com/gpu-accelerated-librariesWhat exactly does "ray" mean in this context? Is it just computing a single ray-triangle or ray-box intersection? Is is traversing the whole scene and finding out which primitive did the ray hit? Does it also include shading the hit, evaluating all the maps, etc.? Is this just for coherent primary rays, or are the numbers still the same for the wildly incoherent secondary rays? You're comparing two sets of numbers which can mean very different things.
I think yes, it really has the CPU ray tracing capability, according to Jensen Huang. Watch from:
00:29:39.616 - 00:30:53.620
That's why they research the RT core since ten years ago.Please watch the cornell box from this to see the the CPU capability with this RTX:
00:36:47.092 - 00:46:34.572
4 x Tesla v100 ($60,000) =
5 rays per
pixel -> reflection, area lights, dynamic area lights, soft shadows.
00:20:59.000
1 x Quadro RTX ($10,000) = 10
Giga rays per
second (from RT core)
Ad speculation about 2080 - I'm not following the news, are future consumer GPUs supposed to feature the tensor cores, or are these just a quadro feature?
I think yes, like the Tesla V100 and Titan V (both are volta architecture). Both have tensor cores. I think it applied to the Geforce RTX too.
Btw, here's the realtime ray tracing capability from the RTX GPUs:
Realtime ray tracing "Porsche car"
00:52:56.689
Realtime ray tracing "Dancing Robot"
01:20:57.423