Author Topic: What do you guys use to displace water? :)  (Read 2681 times)

2015-08-13, 01:22:28

Adi

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Hello guys,
 i saw some good examples of water surfaces in gallery on the forum so i was wondering if someone could share their opinion on what's a good way of displacing water - noise maps , custom bitmaps etc ?

2015-08-13, 01:52:20
Reply #1

dubcat

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The Boundry has a tutorial on how to blend Noise Maps together here
You can also try the Phoenix FD demo. They have a tutorial on it here
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2015-08-13, 09:09:23
Reply #2

romullus

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You can download Rawalanche's scene and look for yourself if it's good enough for what you need: https://forum.corona-renderer.com/index.php/topic,8970.msg58151.html#msg58151
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2015-08-13, 22:39:07
Reply #3

Adi

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Rawalanche's way with procedural maps definitely gives good results .
I suck at using noise map since i dont know how to get a nice preview of it in viewport . And honestly never even tried using cellular map.

Phoenix looks awesome , i'll surely try the demo version. Boundry also has a good tutorial , i think the end result is very similar to Rawalanche's.

Thanks a lot guys :)

2015-08-13, 23:34:30
Reply #4

Adi

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I just tested Rawalanche's mix map with displacement and ripple modifiers and i think it adds a nice wavy look.
Maybe someone finds it useful.