Author Topic: Tiles playground  (Read 10368 times)

2023-11-06, 20:33:17
Reply #30

pokoy

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Good suggestions! +1 from me...

2023-11-06, 21:16:40
Reply #31

TomG

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To avoid potential disappointment, I can say that we are too close to release to add more functionality at this point. Do keep posting suggestions for features, but do be aware that these won't show up in Corona 11 when you post, but for future development. Thanks!
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2023-11-10, 11:22:20
Reply #32

romullus

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Feature request: increasing/decreasing gap thickness does change total number of tiles per area which sometimes is desirable outcome, but there are situations when you want to keep constant tiles number and would prefer that gap thickness would eat into tiles width and height instead. I would love if we could have a checkbox that let you choose between these two behaviours.
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2023-11-10, 12:25:03
Reply #33

pokoy

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To avoid potential disappointment, I can say that we are too close to release to add more functionality at this point. Do keep posting suggestions for features, but do be aware that these won't show up in Corona 11 when you post, but for future development. Thanks!
Isn't this a bit too constrained? It's 2-3 weeks since the map is available for testing and it's already too close to release date to consider feedback. Why not make it the best Tile map there is and release at a later point?

2023-11-10, 12:39:00
Reply #34

TomG

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Because then people will be waiting 6 months, when there is something already usable that they could have access to in the meantime :)
Tom Grimes | chaos-corona.com
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2023-11-10, 23:35:48
Reply #35

romullus

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Probably my last exercise with Corona tiles. Love this tool. Last image is source texture that was used for the tiles.
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2023-11-11, 19:51:07
Reply #36

romullus

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Adding  a little bit (or not so little in this case) of randomization makes all the difference. And best thing about this setup is that everything is fully procedural.
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2023-11-11, 20:06:28
Reply #37

romullus

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And here's few of my thoughts after playing with new additions to the tile map in the recent build:

  • randomization needs exposed seed parameter
  • i would like to see added random row offset.
  • curve control for gap blurring would be super awesome to have. Flat bevels often look not quite natural
  • how about an option to have straight corners chopping next to round ones? That would make possible to have hexagonal and octagonal tiles.
  • more complex pattern modes, like honeycomb  and  herringbone would be beyond awesome!
  • i was bit disappointed to find that new edge map does not work with the tiles. Would be nice if it could, but there's nothing wrong with using good old gradient ramp too.

All in all, Corona tiles is already super duper tool. I'm sure it will make many artists happy. Thank you Corona team! :]
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2023-11-12, 09:20:25
Reply #38

shortcirkuit

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thats so cool how was that done?
Adding  a little bit (or not so little in this case) of randomization makes all the difference. And best thing about this setup is that everything is fully procedural.

2023-11-12, 22:34:51
Reply #39

romullus

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I think it will be easier if i upload the scene instead of trying to explain how it's done. The shader setup might look a bit complicated at first glance, but i tried to name all the major maps, so it shouldn't be very difficult to figure out what's going on. All the assets has been replaced with the CC0 licensed ones, so feel free to use the scene as you want.
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2023-11-13, 08:23:53
Reply #40

shortcirkuit

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so nice of you man thanks so much... much appreciated.

I think it will be easier if i upload the scene instead of trying to explain how it's done. The shader setup might look a bit complicated at first glance, but i tried to name all the major maps, so it shouldn't be very difficult to figure out what's going on. All the assets has been replaced with the CC0 licensed ones, so feel free to use the scene as you want.

2023-11-13, 09:44:45
Reply #41

romullus

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You're welcome!
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2023-11-16, 16:58:32
Reply #42

Tanakov

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Would it be possible to add a similar distortion effect for CoronaWire as you did for the tiles? That could help a little from time to time
Using Corona since 2014-01-02
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2023-11-17, 16:50:52
Reply #43

dfcorona

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Fully procedural garden path with Corona tiles.
Would you please be able to upload this scene for us to try out?

2023-11-17, 16:55:54
Reply #44

romullus

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I'll see if i can do this, but if i recall correctly it uses not very practical method, but more like a proof of concept.
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