Author Topic: Exterior in Jurmala  (Read 8250 times)

2016-02-26, 12:00:20

Nekrobul

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Finaly i can share this work.

Concept\redesign of the resedentual building in Jurmala-Latvija.







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2016-02-26, 12:41:15
Reply #1

subpixelsk

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2016-02-26, 12:47:46
Reply #2

Nekrobul

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Nice ones - what is your lighting workflow?

Nothing special HDR+Sun
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2016-02-26, 12:54:50
Reply #3

subpixelsk

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I came across the same technique lately so I want to ask you - do you tweak inverse gamma of that hdri or leave all settings at their default values? and for the sun - I guess you need to adjust the intensity of it, don´t you? but how to do it as real as possible?

2016-02-26, 13:14:22
Reply #4

Nekrobul

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I just tweak both parametrs till i get the result matching the image in my head. And mostly i use something like .5 IG + .2-.3 sun intensity but it strongly depends on thet what i am seeking to achive.
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2016-02-26, 13:15:44
Reply #5

maru

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As a regular mortal not skilled in architecture I can only say that for me the building and its surroundings are awful, but the renders look like photos! Top class! (maybe except for some texture tiling, but let's forget about it)
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2016-02-26, 13:29:45
Reply #6

romullus

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Completely agree with maru about architecture. It looks like someone feels very nostalgic for soviet legacy...
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2016-02-26, 13:41:06
Reply #7

Nekrobul

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Completely agree with maru about architecture. It looks like someone feels very nostalgic for soviet legacy...

You have not seen in before.
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2016-02-26, 14:22:07
Reply #8

romullus

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If that's renovation, then it's another story. Still don't like result, though.

Also, why roof was left so empty?
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2016-02-26, 14:55:52
Reply #9

Nekrobul

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If that's renovation, then it's another story. Still don't like result, though.

Also, why roof was left so empty?

It was not renovation, but we could not change base construction of the building. It was totaly asymethric and client wanted something like this http://dietrich.legend.lv/ru/ .

About the roof and gardening, timing made it worst. We had one week for scetching and as i remember 2 days left for visuals...
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2016-02-28, 19:26:16
Reply #10

Edvinas

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Well, I've been one time in Jurmala and that preview image on main gallery gave me idea of this city. It really has that strange style of architecture. Anyway, renders are quite nice :)
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2016-02-29, 17:14:35
Reply #11

Adi

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Miniature looks quickly photoshopped - did you try to render it with DOF ?

2016-02-29, 17:20:32
Reply #12

Nekrobul

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Miniature looks quickly photoshopped - did you try to render it with DOF ?

It does not give desired result.
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2016-03-01, 10:17:01
Reply #13

Kilja

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It looks a bit like Sims :)

2016-03-01, 14:14:52
Reply #14

FrostKiwi

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It does not give desired result.
Getting Dof right in post for artsy stuff like this can be tricky. But with a zdeph pass you have much more freedom to do so in post. You can also do a levels adjustment for the house to be completely in focus and paint over a zdepth pass where the levels were adjusted to blur a maximum amount of forest.
Frischluft LensCare has a feature specifiacll dedicated for stretching the DepthOfField (meaning the sharp part) non-physically correct to get around exactly the problem of having either too much of the subject blurred or too little of the very close other detail.

Also offtopic:
Parents have much agriculture experience and the grass/tile combo will never work out IRL (unless it's fake grass), if you don't dedicate a specialist to do so. Have seen a similar grass/tile combo, although bigger in size with problems like: grass will grow non uniform - no way around that. Patches where people step on it - that will be gone in no time. Grass will start to nag on the stone tiles, when roots start to push a year or 2 in, unless reinforced to prevent that fun stuff. (remeber the pea in cement school experiment from biology :D ) and getting it cut down to be uniform in height will require some dude with siccors to to each grass tile by hand.
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2016-03-01, 14:22:34
Reply #15

Nekrobul

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It does not give desired result.
Getting Dof right in post for artsy stuff like this can be tricky. But with a zdeph pass you have much more freedom to do so in post. You can also do a levels adjustment for the house to be completely in focus and paint over a zdepth pass where the levels were adjusted to blur a maximum amount of forest.
Frischluft LensCare has a feature specifiacll dedicated for stretching the DepthOfField (meaning the sharp part) non-physically correct to get around exactly the problem of having either too much of the subject blurred or too little of the very close other detail.

Also offtopic:
Parents have much agriculture experience and the grass/tile combo will never work out IRL (unless it's fake grass), if you don't dedicate a specialist to do so. Have seen a similar grass/tile combo, although bigger in size with problems like: grass will grow non uniform - no way around that. Patches where people step on it - that will be gone in no time. Grass will start to nag on the stone tiles, when roots start to push a year or 2 in, unless reinforced to prevent that fun stuff. (remeber the pea in cement school experiment from biology :D ) and getting it cut down to be uniform in height will require some dude with siccors to to each grass tile by hand.

Thanks! Got to try this out some day.
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