Chaos Corona Forum

General Category => Gallery => Topic started by: Nekrobul on 2016-02-26, 12:00:20

Title: Exterior in Jurmala
Post by: Nekrobul on 2016-02-26, 12:00:20
Finaly i can share this work.

Concept\redesign of the resedentual building in Jurmala-Latvija.

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/977cdc34429853.56d01ca779e24.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/0490f634429853.56d01ca77b063.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/b7848634429853.56d01ca77c1c7.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/bc948f34429853.56d01ca77d3f8.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/9a9b6234429853.56d01ca778bbd.jpg)

Title: Re: Exterior in Jurmala
Post by: subpixelsk on 2016-02-26, 12:41:15
Nice ones - what is your lighting workflow?
Title: Re: Exterior in Jurmala
Post by: Nekrobul on 2016-02-26, 12:47:46
Nice ones - what is your lighting workflow?

Nothing special HDR+Sun
Title: Re: Exterior in Jurmala
Post by: subpixelsk on 2016-02-26, 12:54:50
I came across the same technique lately so I want to ask you - do you tweak inverse gamma of that hdri or leave all settings at their default values? and for the sun - I guess you need to adjust the intensity of it, donĀ“t you? but how to do it as real as possible?
Title: Re: Exterior in Jurmala
Post by: Nekrobul on 2016-02-26, 13:14:22
I just tweak both parametrs till i get the result matching the image in my head. And mostly i use something like .5 IG + .2-.3 sun intensity but it strongly depends on thet what i am seeking to achive.
Title: Re: Exterior in Jurmala
Post by: maru on 2016-02-26, 13:15:44
As a regular mortal not skilled in architecture I can only say that for me the building and its surroundings are awful, but the renders look like photos! Top class! (maybe except for some texture tiling, but let's forget about it)
Title: Re: Exterior in Jurmala
Post by: romullus on 2016-02-26, 13:29:45
Completely agree with maru about architecture. It looks like someone feels very nostalgic for soviet legacy...
Title: Re: Exterior in Jurmala
Post by: Nekrobul on 2016-02-26, 13:41:06
Completely agree with maru about architecture. It looks like someone feels very nostalgic for soviet legacy...

You have not seen in before.
Title: Re: Exterior in Jurmala
Post by: romullus on 2016-02-26, 14:22:07
If that's renovation, then it's another story. Still don't like result, though.

Also, why roof was left so empty?
Title: Re: Exterior in Jurmala
Post by: Nekrobul on 2016-02-26, 14:55:52
If that's renovation, then it's another story. Still don't like result, though.

Also, why roof was left so empty?

It was not renovation, but we could not change base construction of the building. It was totaly asymethric and client wanted something like this http://dietrich.legend.lv/ru/ (http://dietrich.legend.lv/ru/) .

About the roof and gardening, timing made it worst. We had one week for scetching and as i remember 2 days left for visuals...
Title: Re: Exterior in Jurmala
Post by: Edvinas on 2016-02-28, 19:26:16
Well, I've been one time in Jurmala and that preview image on main gallery gave me idea of this city. It really has that strange style of architecture. Anyway, renders are quite nice :)
Title: Re: Exterior in Jurmala
Post by: Adi on 2016-02-29, 17:14:35
Miniature looks quickly photoshopped - did you try to render it with DOF ?
Title: Re: Exterior in Jurmala
Post by: Nekrobul on 2016-02-29, 17:20:32
Miniature looks quickly photoshopped - did you try to render it with DOF ?

It does not give desired result.
Title: Re: Exterior in Jurmala
Post by: Kilja on 2016-03-01, 10:17:01
It looks a bit like Sims :)
Title: Re: Exterior in Jurmala
Post by: FrostKiwi on 2016-03-01, 14:14:52
It does not give desired result.
Getting Dof right in post for artsy stuff like this can be tricky. But with a zdeph pass you have much more freedom to do so in post. You can also do a levels adjustment for the house to be completely in focus and paint over a zdepth pass where the levels were adjusted to blur a maximum amount of forest.
Frischluft LensCare has a feature specifiacll dedicated for stretching the DepthOfField (meaning the sharp part) non-physically correct to get around exactly the problem of having either too much of the subject blurred or too little of the very close other detail.

Also offtopic:
Parents have much agriculture experience and the grass/tile combo will never work out IRL (unless it's fake grass), if you don't dedicate a specialist to do so. Have seen a similar grass/tile combo, although bigger in size with problems like: grass will grow non uniform - no way around that. Patches where people step on it - that will be gone in no time. Grass will start to nag on the stone tiles, when roots start to push a year or 2 in, unless reinforced to prevent that fun stuff. (remeber the pea in cement school experiment from biology :D ) and getting it cut down to be uniform in height will require some dude with siccors to to each grass tile by hand.
Title: Re: Exterior in Jurmala
Post by: Nekrobul on 2016-03-01, 14:22:34
It does not give desired result.
Getting Dof right in post for artsy stuff like this can be tricky. But with a zdeph pass you have much more freedom to do so in post. You can also do a levels adjustment for the house to be completely in focus and paint over a zdepth pass where the levels were adjusted to blur a maximum amount of forest.
Frischluft LensCare has a feature specifiacll dedicated for stretching the DepthOfField (meaning the sharp part) non-physically correct to get around exactly the problem of having either too much of the subject blurred or too little of the very close other detail.

Also offtopic:
Parents have much agriculture experience and the grass/tile combo will never work out IRL (unless it's fake grass), if you don't dedicate a specialist to do so. Have seen a similar grass/tile combo, although bigger in size with problems like: grass will grow non uniform - no way around that. Patches where people step on it - that will be gone in no time. Grass will start to nag on the stone tiles, when roots start to push a year or 2 in, unless reinforced to prevent that fun stuff. (remeber the pea in cement school experiment from biology :D ) and getting it cut down to be uniform in height will require some dude with siccors to to each grass tile by hand.

Thanks! Got to try this out some day.