Author Topic: Lego bricks  (Read 19107 times)

2014-03-24, 15:01:04

tiagodmed

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Playing a bit to test the new corona A6, this more than ok!
I used this scene to test the DOF using a custom shape to generate bokeh with chromatic aberration.


« Last Edit: 2014-03-24, 15:18:14 by tiagodmed »

2014-03-24, 16:07:47
Reply #1

borisquezadaa

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It hurts just to look at it.
Does the texture has fingerprints?... nice touch.
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2014-03-25, 10:05:11
Reply #2

johan belmans

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2014-03-25, 10:35:28
Reply #3

maru

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Damn, I would never have thought of adding colour to bokeh map. :D
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2014-03-25, 12:24:15
Reply #4

Jetboy

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Works nice, thx for the tip, TS !!!

2014-03-25, 13:55:50
Reply #5

P&M

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Nice plastic shader!

2014-03-25, 14:10:40
Reply #6

philbale

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Really nice idea - i ned to build something to test that on :)

2014-03-25, 14:36:58
Reply #7

hydeman

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Nice !!  i'm a bit curious where did you put that bokeh map ? on camera ?

2014-03-25, 21:25:14
Reply #8

Avan

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Nice !!  i'm a bit curious where did you put that bokeh map ? on camera ?

In a camera setings (f10) i think.

2014-03-26, 15:36:56
Reply #9

tiagodmed

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Nice !!  i'm a bit curious where did you put that bokeh map ? on camera ?

Simple:


2014-03-26, 15:53:11
Reply #10

Chakib

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Nice one ! it could be good if the next corona bera installer includes some aperture shapes like maxwell does ( it's lazy i know lol )

2014-03-27, 01:08:02
Reply #11

tiagodmed

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Nice one ! it could be good if the next corona bera installer includes some aperture shapes like maxwell does ( it's lazy i know lol )

Some examples for you:







http://www.ebay.com/bhp/bokeh-kit

2014-03-27, 22:21:52
Reply #12

hydeman

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yess ! thanks for sharing  tiagodmed i'll try that

2014-03-28, 00:07:58
Reply #13

kumodot

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Amazing results Thiago ! :) Nice trick simulating c.aberration on Corona Bokeh.
   That makes think about the possibility to shift the Bokeh layers on a composite map (using offset) based on light level, to have more aberration on the brighter points and a little less on the overall image, but i think that´s isn´t possible.
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2014-03-28, 04:54:57
Reply #14

tiagodmed

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Amazing results Thiago ! :) Nice trick simulating c.aberration on Corona Bokeh.
   That makes think about the possibility to shift the Bokeh layers on a composite map (using offset) based on light level, to have more aberration on the brighter points and a little less on the overall image, but i think that´s isn´t possible.

I imagine it would need a special shader to work.
I went to check how the system of infinity vision for mental ray works, but is only in dof.

http://www.infinity-vision.de/blog/photo-studio-v5

2014-03-28, 04:59:42
Reply #15

tiagodmed

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By the way, I set up a procedural bokeh, for anyone wanting to follow the link of the material.

https://dl.dropboxusercontent.com/u/2067306/corona_material/bokeh.mat


2014-03-28, 12:06:07
Reply #16

kahein

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thanks for sharing !
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2014-03-30, 11:36:05
Reply #17

vkiuru

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Thanks! interesting.

2014-03-31, 12:53:53
Reply #18

maru

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Strange thing... I wanted to test this colourful bokeh thing, and it works, but only sometimes... Actually it worked only one time and I can't get it working now.
After I reset scene and loaded it again, I once again managed to make it work only once.
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2014-03-31, 13:10:59
Reply #19

vkiuru

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Strange thing... I wanted to test this colourful bokeh thing, and it works, but only sometimes... Actually it worked only one time and I can't get it working now.
After I reset scene and loaded it again, I once again managed to make it work only once.

Was just about to post this very issue! strange indeed, I tried rendering the procedural to a jpg but that didn't solve it.

2014-03-31, 13:28:17
Reply #20

maru

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Restarted max, works like a charm. Now I can't get it NOT to work. :P
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2014-03-31, 13:54:57
Reply #21

romullus

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Can you post simple result of custom bokeh shape working, maru? It seems i cannot make it to reasonably work at all. Be it bitmap or procedural. I reverted back to A5 out of curiosity and it still doesn't work. I must do something wrong.
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2014-03-31, 13:59:40
Reply #22

vkiuru

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Restarted max, works like a charm. Now I can't get it NOT to work. :P

Uhh, same here - works fine after restarting Max. Weird stuff!

2014-03-31, 15:25:02
Reply #23

borisquezadaa

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I post the same issue... works when it seems to...
bug hunting...
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2014-03-31, 15:43:26
Reply #24

maru

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Can you post simple result of custom bokeh shape working, maru? It seems i cannot make it to reasonably work at all. Be it bitmap or procedural. I reverted back to A5 out of curiosity and it still doesn't work. I must do something wrong.
Here. It works. But I had some problems, especially when loading bitmap bokeh. I had to set resolution to something different (just randomly spinned the spinner) and back to 500 to make it work. There is definitely some problem with this.

btw, max 2014
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2014-03-31, 16:26:12
Reply #25

romullus

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Thanks, maru. I'll try to play with all available spinners, because all i get, is rectangle shaped bokeh, no matter what.
Is that behaviour reported as bug allready?

Edit: nope, nothing helps for custom bokeh shapes on my pc. I have to wait for fix, i guess. Luckily, i'm not a big fan of fancy bokeh, anyway :]
« Last Edit: 2014-03-31, 17:04:44 by romullus »
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2014-03-31, 17:32:55
Reply #26

maru

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Thanks, maru. I'll try to play with all available spinners, because all i get, is rectangle shaped bokeh, no matter what.
Is that behaviour reported as bug allready?

Edit: nope, nothing helps for custom bokeh shapes on my pc. I have to wait for fix, i guess. Luckily, i'm not a big fan of fancy bokeh, anyway :]
I haven't reported it anywhere yet.
Tried restarting max?
Are you using A6?
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2014-03-31, 18:17:03
Reply #27

borisquezadaa

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I posted the same issue, it seems moved to bug reporting.
http://forum.corona-renderer.com/index.php/topic,3282.msg24233.html#msg24233

Shame... i was playing with some procedural bokehs thanks to the lego post in gallery.
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2014-03-31, 19:07:48
Reply #28

romullus

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Thanks, maru. I'll try to play with all available spinners, because all i get, is rectangle shaped bokeh, no matter what.
Is that behaviour reported as bug allready?

Edit: nope, nothing helps for custom bokeh shapes on my pc. I have to wait for fix, i guess. Luckily, i'm not a big fan of fancy bokeh, anyway :]
I haven't reported it anywhere yet.
Tried restarting max?
Are you using A6?
Yeas, i did. In fact, i tried everything that was suggested in this tread - nothing helps.
I'm using latest build now, but i've tried A6 as well as A5.
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