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Corona Renderer 7 for Cinema 4D daily build - Changelog

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Ales:
Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-05-18) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):


* Added:
* Added material library
* Added Corona Mixture shader
* Added "Invert colors" option to Color Mix shader
* Masks propagation can be enabled/disabled for Mask, Id, ZDepth, WireColor and Texmap multi-passes
* Physical material:
* Fixed volumetric scattering controls not becoming active when opacity is enabled
* Improved hybrid glass - it now looks much closer to real glass (caustics on) and changing roughness from 0 to 0.001 does not result in significant change in a look
* Improved thin glass - now it blurs refraction depending on the roughness value. It also correctly simulates bouncing within the thin glass
* Changing IOR from 1 to 1.001 no longer results in drastic change of look (previously it did especially for high roughness values)
* Examples:
* https://corona-renderer.com/comparer/wMhR4F
* https://corona-renderer.com/comparer/fa0S0R
* OptiX (NVIDIA GPU AI denoiser) updated to version 6.5.0
* All OptiX files are now part of the regular Corona installer, no longer requiring any additional download
* Requires NVIDIA GPU driver version 436.02 or later
* No change in supported GPUs, it should still work with Maxwell and later
* Changed:
* Updated VolumeGrid icon
* Fixed:
* Fixed rendering of material previews with custom scale
This is the first version that comes with material library. On Windows, installer will download and install material library as part of installation process. On macOS, we currently have separate installer that can be downloaded from the previous link together with regular plugin installer; we plan to improve this in future builds so the process is similar to Windows.

Ales:
Changes in Corona Renderer 7 for Cinema 4D (Daily Build 2021-06-05) (https://drive.google.com/drive/folders/1V8ZhkbXuXnOqftM11pvXlnELLR6I6bbI):


* Added:
* Improved Sky model - added turbidity and altitude support
* Note: This may change the look of scenes which use the Improved Sky model
* Added possibility to convert Legacy material to Physical material
* This currently works on per-material basis in Advanced tab of each Legacy material
* We plan to add option to convert all materials in the scene by single command in the next build
* Added tooltips to remaining materials (Skin, Hair, Light etc)
* Double clicking material in material library now adds material to the scene
* Added context menu option to show bigger preview in material library
* Added IOR mode to Physical material - it can now switch between IOR and Specular input
* Corona Bitmap now supports assets from both legacy content browser and new assets browser
* Corona light now also supports IES loaded from new assets browser
* Changed:
* "Online help" in Volume Grid object now leads to C4D help article
* Tweaked scrollbar speed in material library
* "Create light from this" in legacy material was moved into conversion section in Advanced tab
* Updated OIDN to version 1.4.0
* Updated embree to version 3.13.0 - various small bugfixes and optimizations
* Fixed:
* Fixed crash when changing Instance Mode for cloner with multiple cloned objects
* Fixed bug with some bitmaps under Normal shaders in material library not importing as linear
* Fixed import of Fog material in material library
* Fixed crash when running "Setup Interactive Lightmix" in scene with empty instance
* Fixed crash when starting new render while Team Render is still running
* Mixture shader in node system now uses correct name "Mix texture" in mix slot
* Fixed problem with Physical material not working when used on Sky or in environment overrides
* Fixes of macOS build for legacy CPUs
Note that if you install the plugin using "Unpack" option, you'll also need to copy improvedSkyModel folder from unpacked Corona folder to C:\Program Files\Corona.

Ales:
Changes in Corona Renderer 7 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs):


* Added:
* Added possibility to create light material from self-illuminance of Physical material
* Defaults for Roughness and IOR mode for Physical material can now be configured in preferences
* Corona proxy now shows mapping of attached materials in separate tab
* It is now possible to override default material on exported multi-material Corona proxy
* Creating multi-shader over existing shader now moves original shader the first multi-shader slot
* Changed:
* Unified naming of Corona shaders
* Physical material can now be used for global volume
* Export to standalone was moved from development/experimental stuff to File->Export
* Export of Bitmap / Corona bitmap is now also supported
* Note that this is still considered experimental feature - most of native Cinema 4D shaders won't export correctly
* Fixed:
* Fixed problem with material not updating in IR after being converted using conversion in Advanced tab
* Fixed problem with VFB not being disabled when opening Open/Load/Save dialogs leading to crashes
* Legacy material is now correctly named in default material selection in preferences
* Fixed import of reflection of several materials in material library (mostly matte walls, semigloss woods etc)
* Fixed export of material assignments when exporting Corona proxy by collapsing several objects with different materials
* Fixed positioning of Corona proxy after exporting child object
* Fixed problem with context menu in material library on macOS not being closed when clicking outside
* Fixed crash when rendering on M1 chip under Rosetta and on some older CPUs on macOS
* Data for improved Sky model is no longer required during application start, instead, error message is shown when data is missing and improved sky model is used in the scene
* Additional improvements to geometry precision when rendering scenes far from origin
This is our first release candidate. From now on, we'll be focused on bug fixes and improvements till the final release of version 7.

Ales:
Corona Renderer 7 for Cinema 4D (Release Candidate 2):
Download link: https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs
Alternative download link: https://drive.google.com/drive/folders/1qqSnSwqrMv6H60e4uEeFzIyM0VQKPRDU

Changes:

* Added:
* Added atmospheric shader
* Changed:
* Remapped Improved sky model turbidity, so its default value is now the same as for the other models (2.5)
* Note that this will unfortunately change a look of scenes created in the recent daily builds
* Open Image Denoise (Intel AI denoiser) updated to version 1.4.1 - this fixed some crashes when denoising certain resolutions
* Fixed:
* Fixed bug with material library previews not updating correctly when size slider is changed using keyboard or mouse wheel
* Selected category in material library is now preserved when changing filter text
* Fixed mouse cursor not changing properly in material library (e.g. when howering over License link)
* Fixed rendering of Corona Bitmap via TeamRender
* Fixed problem with incorrectly converted alpha mode in Legacy to Physical material conversion
* Fixed problem with post processing from Corona Camera not being applied when rendering using TeamRender Server
* Fixed crash in Corona Standalone when stopping and restarting render
* Fixed crash when using Corona Select material without any material selection in a document
* Fixed crash when starting "Render takes into Picture Viewer" while render is running in Corona VFB
* Fixed crash when rendering hair on macOS
* Fixed problem with Corona Volume Grid's Channel selection reseting after loading document
* Fixed export of material selections in Corona proxy when selection tag references geometry of different object

Ales:
Changes in Corona Renderer 7 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs):


* Material library:
* Added 13 new metal materials
* Added 13 new masonry materials
* Added 9 new wood materials
* All new materials are built upon the new physical material
* Converted existing carpets, ceramic tiles, concrete and flooring materials to the new physical material
* Note that this might result in a slightly different visual result, however existing scenes based on the previous versions of material library will be unaffected
* On Mac, Material Library download and installation is now included in Corona for Cinema 4D installer
* Changed:
* Bucket rendering disabled for IR, because in some cases it is still too visually distracting
* Buckets are still enabled in production rendering after 5 passes (and in Team Render from the render start) for better performance. We'll experiment with IR buckets more in v8 to get some better solution.
* Reintroduced fake horizon blur for the new sky model
* Default horizon blur is now 0 since the blurring should be controlled by the physically correct altitude parameter
* As horizon blur wasn't working in previous versions, scenes created in RC1 and RC2 might render slightly differently if it is set to non-zero value
* Fixed:
* Increased altitude range of new sky model up to 15000 meters
* Fixed problem with material converted from Legacy to Physical having base layer mix strength set to 0%
* Fixed new sky model being black below horizon in orthographic cameras
* Fixed problem with objects with displacement dissapearing in IR
* Fixed green/magenta tint in the new improved sky model volumetric effect when computed for short distances (under 200 meters)

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