Hello Designerman77,
sorry for the inconvenience! I have managed to reproduce your issue while running Team Render and I can see how this is frustrating.
The issue in this seems to be in the way the UHD load file is stored, as the client computer is scanning itself for a path, which is relevant for the main computer.
Example: I saved my UHD cache file as C:\Users\me\Desktop\UHD and the client server is looking for the same path in that computer. There is no user called me and therefore it fails.
I will talk to the dev team if there is something that can be done with this issue. In the meantime, a temporary workaround that worked for me was to copy the UHD file to the client computer and have identical paths on both.
Example: I saved my UHD cache file as D:\UHD on both main and client computers (as both have a drive D:\). No error received afterwards.
Try the workaround if it works for you and let me know, please.
Thanks,
Jan
EDIT: This is relevant for Windows users, but I believe that the logic stands also for Mac
Good morning Jan,
thank you so so much for you quick reply, the time you took for testing and your suggestion which sounds indeed like it might work here, too.
So, to understand you correctly: you simply placed the UHD-cache on the client computer (can be anywhere, like on the desktop, etc.).
It's only important that on the host-pc, it is located in the same place (let's say on the desktop / with an identical path name).
Correct?
Gonna try this workaround, as soon as the current render will be ready... in 20 hours. :)))
What do you think of placing only one single UHD file on the client and telling the host to also read it from there?
Maybe this works, too?
Gonna report you how your solution worked.
Cheers!