Chaos Corona for Cinema 4D > [C4D] Daily Builds

Behind the scenes update, April 22nd 2020

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Marvey:
good news… waiting for it ;)

davetwo:
Thanks for the news!
It can't be underestimated how important it is to feel informed, and to an extent involved in the software that we use everyday. Good stuff.

a_bolog:
Any news about the Projector Shader? UV Node in Octane

It is paramount important to be able to have different UV settings per maps. (Bump map to be scaled independently from the Diffuse map)




Other threads: https://forum.corona-renderer.com/index.php?topic=27595.0

Nejc Kilar:

--- Quote from: a_bolog on 2020-04-29, 16:57:52 ---Any news about the Projector Shader? UV Node in Octane

It is paramount important to be able to have different UV settings per maps. (Bump map to be scaled independently from the Diffuse map)




Other threads: https://forum.corona-renderer.com/index.php?topic=27595.0


--- End quote ---

+1. Or at least fix up the CBitmap so we can scale bitmaps and not loose like half the rendering speed.

twcg:

--- Quote from: houska on 2020-04-22, 12:37:20 ---The overall stability of the Shared Shader will be improved

--- End quote ---

Will this include a fix for problems with the shared shader and Team Render? Right now we have a scene (R21, Corona 5 HF2) where the Direct Visibility Override and a Shadowcatcher on the floor use a shared Shader wich is rendering black instead of white when using Team Render...

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