Hi!
Internet speed shouldn't matter, since all your machines are on the local network (ie they run through the router, but not through the modem). It is certainly true that it is better to go with a wired connection to your router rather than wifi, both for stability of signal and speed. I'd try out wiring everything up before thinking of buying a 10G system - I am using a regular household router to connect together three machines, they are all wired, and after tweaking those settings mentioned I had no problem (though I still always prefer to run through the web interface rather than through using TR direct in C4D).
Let us know any further updates!
Hi Tom,
I wired the two Macs by Ethernet and played around with the settings you recommended.
What shortened the TR-render times (only in still images) was putting the "Client update interval" as low as possible (1), while "Max size of packet" being put to the maximum (512 MB).
Regarding my animation tests, I actually don't fully understand why the render process takes longer when two machines render in parallel, even if the client is an 80% slower machine.
The render capacity should actually add up... since render processes overlap, right?
Does the host "wait" for the client to finish its (slower) render before it starts with the next one, so some time is lost on every frame? Or what might be going on, so that TR renders slower than the host alone?
I attached you a screenshot.
BTW: in my animation tests, changing the parameters you suggested has no effect. Only in still images.
UPDATE: I stopped the time with a chronometer and realized that C4D shows a totally wrong render time for the TR.
The real time was NOT 6:38 minutes... but 3:32.
God dammit, Cinema´s timing is totally approximative.... What seemed to be a way longer render was 40% faster than non-TR-render in reality! :)))