Hello
This is studio scene for product renderings
Shadowless "photoroom"
"Biuld in" 6 independent lights (lightmix). Front (umberella), top (umberella), left (ring), right (round/eliptical), back left (ring), back right (ring)
"Biuld in" DOF
"Biuld in" Clay (mtl override excluding lighs and "photoroom"
"Biuld in" CShading_RawComponent
"Biuld in" CMasking_WireColor
Corona Camera 135mm
Position of object - X 0mm / Y 0mm
Feel free to use it for any porpouse.
If you like it, please share your studio renders here :-)