Author Topic: FREE 3d models  (Read 19304 times)

2018-06-22, 09:49:09
Reply #15

sebastian_b

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Haven't downloaded any of these (yet), but thanks for sharing!
So you should :)

Great work man! Keep it up:)
Thanks David, and sorry for the late answer but I got no notification on this post :)

2019-06-22, 17:59:05
Reply #16

Designerman77

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Sebastian, just checked out your models. They are very nice. Easily worth 5-15 EUR.

Can any of the specialists here maybe give Sebastian a clear answer to why quad meshes are better than tris? 

From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.

I‘m sure more experienced forum members will give you a better explanation.

2019-06-22, 19:20:14
Reply #17

James Vella

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From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.

I‘m sure more experienced forum members will give you a better explanation.

Anything that deforms generally requires quads as it folds better.
Anything requiring sub-d quads make this easy.

Anything else or static requires nothing more. All quads are triangles anyway when you cut them in 2 (which is how real-time engines end up converting them anyway).

2019-06-22, 20:52:39
Reply #18

Designerman77

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James, thanks for your description. Correlated with my observations.

Cheers.

2019-06-24, 11:22:02
Reply #19

sebastian_b

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From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.

I‘m sure more experienced forum members will give you a better explanation.

Anything that deforms generally requires quads as it folds better.
Anything requiring sub-d quads make this easy.

Anything else or static requires nothing more. All quads are triangles anyway when you cut them in 2 (which is how real-time engines end up converting them anyway).

Thank you guys for the info :)