Chaos Corona for 3ds Max > [Max] Tutorials & Guides

How To Create Water On The Floor In 3DsMax with Corona DisplacementMod

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cgtricks:
This short video helps you learn how to create water on the floor in 3DsMax with Corona DisplacementMod.
Original idea of this tricks made by Andrei Mikhalenko, you can see more infomation here: https://www.behance.net/gallery/30074029/Making-of-The-House-is-empty-now

More Tutorials, Tips & Tricks for 3D Architectural Visualization at CGTricks: https://cgtricks.com

romullus:
Hi cgtricks,
nice try, but i think, that by putting a bit more effort, we can achieve even better result. Just by adding wetness map and replacing expensive and unnecessary displacement with bump, we can achieve more realistic puddles. Additionally, a few added controller nodes, can make it quite versatile and convenient to use shader.

cgtricks:
Wow, many thank for your trick, Romullus. Your image so very realistic. I will try it. Can i share this trick on my site?

Juraj:
Romullus you rock, why don't you post more often such tuts ?

I've been creating this surface as single layer which is much harder to make convincing transition from "translucent" puddle to fully reflective puddle.
Opaque water layer ? Would never occur to me in million years.

I blame gamification of texture creation :- ).

romullus:
Thanks Juraj. I tried to do it with one mesh, but as you said, the result was never convincing enough. I'm not happy with current setup either, because opacity makes rendering unnecessary slow. Initially i wanted to assign layered material with dry/wet ground and water to the top mesh and wet ground material to the bottom mesh. That would allow to get rid of opacity, but i couldn't find a way how to exclude the bottom mesh from casted shadow :/

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