Author Topic: medium2max  (Read 3820 times)

2017-05-16, 21:49:05

krassnoludek

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hey guys,
here is a quick test that I did today:
sculpted & painted in VR with Oculus Medium(2-3hrs)(much fun), imported to max & rendered of course with Corona! :)
post with Affinity & ArionFX, unfortunately Arion only works in 16bit mode in Affinity

sketchfab
https://skfb.ly/6qQSr







« Last Edit: 2017-05-17, 12:05:24 by krassnoludek »

2017-05-17, 12:13:49
Reply #1

ska

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whatever it is, looks funny :)

2017-05-17, 19:11:28
Reply #2

mferster

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I really like the painterly/sculpted look that comes from the export from your work in oculus medium.

What's entailed in the export process? Do you have to do any post export clean up work in 3ds max?

2017-05-18, 12:15:25
Reply #3

krassnoludek

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Hi, thanks for your comments and interest.

The export is as simple as hitting a button, I did no cleanup.
Model can be exported as fbx or orbj.
Paint export as vertex color or textures. In this case, I tried fbx and 2k textures.

Then simply imported to my max studio scene, adjusted cams, hit render, that's it.
Also, as long as the model is under 50mb you can have a free sketchfab account and upload it - works like a charm.

The whole process is really easy and much fun. People who claim not much artistic skill are doing quite impressive stuff with medium.
See here:
https://forums.oculus.com/community/categories/medium

Also, when you have not tried it yourself, it is impossible to grasp the concept of sculpting in vr. It's like being in another room where you work.
In videos / images about vr the 3d space is always transformed into the 2d space.


« Last Edit: 2017-05-18, 12:25:53 by krassnoludek »

2017-05-18, 14:09:26
Reply #4

maru

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That's interesting, I was not aware of this VR application.
What is the reason why the edges are so jaggy? Is there a way to somehow clean up the mesh so that they would be straight?
Marcin Miodek | chaos-corona.com
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2017-05-18, 15:41:18
Reply #5

romullus

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What is the reason why the edges are so jaggy? Is there a way to somehow clean up the mesh so that they would be straight?

I guess that's what happens when voxels are converted to ploygons. Nothing that good old retopology wouldn't fix :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-05-18, 16:48:01
Reply #6

krassnoludek

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yes and that's the point when fun becomes work. I' m unfortunately too lazy for that :)