Author Topic: Batch material edit  (Read 82203 times)

2017-06-27, 20:50:06
Reply #60

Nik

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Good idea, thanks. I will do that.
Ah, actually not so good because DesktopSize summarizes all monitors sizes. So I will just decrease default x.pos to something like 200. I hope noone have monitor less than 200px :D
« Last Edit: 2017-06-27, 21:02:59 by Nik »

2017-06-27, 21:36:30
Reply #61

Nik

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v1.7.5
- Added. VRayHDRI map partly support.

v1.7.6
- Fixed. Default X position now 200px instead of 1500px, for people who have small resolution screen.
- Fixed. Error when current renderer is not supported.

2017-06-30, 10:52:55
Reply #62

Nik

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v1.7.7
- New. Last used settings now saved in .ini file and works between 3dsMax sessions.
- Fix. Exclude by reflect ior FStorm didn't work.

2017-06-30, 16:16:38
Reply #63

Nik

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v1.7.8
- New. Script will use shaders and maps that compatible with current renderer. For example VRayHDRI even in Corona.
- Fix. Renderer identification system is removed. All related errors should be fixed.
- Fix. Mode radiobuttons last state was broken.

2017-07-03, 12:21:28
Reply #64

Nik

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v1.7.9
- Fix. It was a bad idea to fill list with compatible shaders only. Now list contains all supported shaders if renderer is installed.
- Fix. Error when last operation was "Clear map slot" and checkbox was enabled.

P.S.  How to make it good? Make it bad and then revert changes :)
« Last Edit: 2017-07-03, 12:31:56 by Nik »

2017-09-06, 03:17:58
Reply #65

snakebox

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How did I only just stumble across this! this is awesome!!

thank you so much for sharing this

2018-04-17, 14:18:03
Reply #66

NicolasC

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Hello,

Just discovering this one, great !! thank you, Nik :)
Nicolas Caplat
CG supervisor / teacher / artist

2018-07-16, 17:14:22
Reply #67

PROH

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Hi Nik. Thank you so much for this script. I was wondering if you could build in a material-rename function, similar to 3dsMax's rename objects tool, but for materials instead?

I've been looking for a script that could do this, but haven't found anything useful so far.

Thanks again

2018-08-09, 11:49:33
Reply #68

romullus

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Hi Nik, what a wonderful script this is! It's a shame i discovered it only now. A question from the new user - is it possible to edit CoronaNormal map attributes? It seems i can't find it on my own.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-06-13, 05:27:14
Reply #69

mahorela

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Hi Nik

Great script.

It would be awesome if you could batch add a corona color correct to all diffuse channels in the object or multi map (or other channels such as reflection, translucency etc). This would work in well with Corona's new color correct "take settings from map" function.

Cheers

2019-07-13, 19:48:45
Reply #70

Nik

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Sorrry for a late reply.
I'm busy at my job and writing another script so Batch Medit 2.0 maybe someday will be implemented, but not soon for sure.

"material-rename function"
- Soulburn scripts has such feature in renamer.

"is it possible to edit CoronaNormal map attributes?"
"add a corona color correct to all diffuse channels"
 - Unfortunately no. Script needs some changes to support all maps. Now it's just a material editor, not map editor.

2019-08-07, 18:35:04
Reply #71

Niko3D

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HI,

I'm new user...it seems an useful script!But I don't understand where  can I download it? I found the link (in the website download URL) with the script "written"...but how can I use the script in Max?

2019-08-07, 18:46:56
Reply #72

Nik

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Sorry. I fixed download link, so file should download instead of opening in browser.
This is a macro, so you need to run it and it will be installed to 3dsmax. Then you should find Batch Medit in NikScripts category and drag it to toolbar or menu.

2019-08-07, 18:54:04
Reply #73

Niko3D

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Hi!Maybe it's me...but it keep opening in the browser...
Maybe I'm doing something wrong...It's here right?


2019-08-07, 18:55:46
Reply #74

Nik

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I changed link right before previous message. Refresh scriptspot page