Author Topic: 3dsMax - Graphical Representation of Map Parameters  (Read 5082 times)

2016-02-02, 16:19:28

dubcat

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In this overview you will see how each parameter in a map effect the output, it is represented in a Photoshop styled curve.
I take no responsibility if you get dizzy and puke.

This is how the overview is organized.
- Map
- Parameter
- Two animated curves moving in 10 or 0.1 increments, depending on the parameter.
  The first curve is minus and the second curve is plus.

I will add more in the future, feel free to request.

ColorCorrection
Standard - Brightness


Standard - Contrast


Advanced - Gain


Advanced - Gamma/Contrast


Advanced - Pivot (This parameter will move the gamma endpoint)


Advanced - Lift/Offset


Output
Output Amount
This parameter behaves weird on the curve, Lord Ondra has the answer:
Ondra: Output Amount differs from RGB level in that the first one will also influence gamma.

RGB Offset


RGB Level


RGB Multiply
Output Amount (White to Black)


VRayHDRI
Overall Mult


Inverse Gamma (This is the same as "Advanced - Gamma/Contrast" in the "ColorCorrection" Map
« Last Edit: 2016-02-02, 22:05:43 by dubcat »
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2016-02-02, 18:24:09
Reply #1

Ondra

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Note: Output Amount differs from RGB level in that the first one will also influence gamma, second one will not.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-03, 10:41:29
Reply #2

ikercito

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2016-02-03, 11:18:43
Reply #3

maru

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So what's the next step? The same thing in MS Paint?
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2016-02-03, 13:28:39
Reply #4

Frood

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OMG that ColorCorrection - Standard - Contrast curve looks like a typical you-know-who-company product...

Good Luck
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2016-02-04, 00:01:27
Reply #5

Juraj

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The contrast is literally retarded, who ever thought that was a smart idea ?

The only parameter from CC that works is saturation and gamma. So much for its robustness.
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