Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Philw

Pages: 1 ... 16 17 [18] 19
256
[C4D] I need help! / Re: Vertex Map with displacement
« on: 2021-06-11, 18:31:29 »
Thank you. Glad it wasn't just me!

257
[C4D] I need help! / Vertex Map with displacement
« on: 2021-06-11, 14:19:51 »
Should the displacement from a material fade out with a vertex map?

I have a base material on an object and another material stacked in C4D - vertex map faded the diffuse out as expected on the top material - but its displacement affected the lower material beyond the vertex map. Not sure if this is expected behaviour?

258
[C4D] I need help! / Re: Help with Shadowcatcher!
« on: 2021-06-11, 07:11:49 »
Thank you. I couldn't get any combination of the options in the tag to make any difference unfortunately :-(

The issue with filling the plane larger is that the final image is being placed quite small over a tinted background on the printed page so any edges will be visible in the layout. For now I will just paint out a feathered edge in Photoshop so it can blend onto the page.

In Redshift I generally add an opacity mask to the edge of my floor plane matte  too so that my shadows fade out with that - but I couldn't see a way to add any more inputs to the shadowcatcher material in Corona.

Thanks!

259
[C4D] I need help! / Re: Help with Shadowcatcher!
« on: 2021-06-10, 23:28:35 »
Guessing what I really need to ask is is there a way to control the opacity of the shadows on the catcher or mask it somehow…? Cheers

260
[C4D] I need help! / Help with Shadowcatcher!
« on: 2021-06-10, 19:23:33 »
I need my shadowcatcher plane to be completely transparent apart from my shadow - but I'm still getting a faint version of the plane geometry in the alpha - I've tried all the different options in the shadowcatcher material. Help! What am I doing wrong? Scene just has a Corona Sky with HDRI lighting the scene. Using latest C4D 7 Daily build on R21.

261
[C4D] Daily Builds / Re: Big Sur 11.4 Support?
« on: 2021-05-25, 12:43:37 »
I've had no isssues so far on the latest 7 daily build apart from the previously reported hair bug.

262
Support have this one from me the other day as well.

263
[C4D] Daily Builds / Re: Yay! C4D Material Library
« on: 2021-05-18, 17:17:57 »
Sorry - I'm refering to today's daily build - first outing for the official library like the Max one...

264
[C4D] Daily Builds / Yay! C4D Material Library
« on: 2021-05-18, 16:55:02 »
Awesome news

265
Today's new build seems to have fixed my constant NaaN-ing! Thank you

266
That does help thank you. I've obviously skimmed past that setting :-)

267
Yes, I would agree its a bit clunky.

There should be a simple zoom to fit that works - and be the default (in my opinion) for whatever sized the VFB happens to be. I've started using the Viewport IPR more and more for the live previewing.

268
[C4D] General Discussion / Re: C4D S24
« on: 2021-04-15, 11:22:16 »
Thank you

269
[C4D] General Discussion / C4D S24
« on: 2021-04-15, 09:08:30 »
Any support coming down the pipe? Cheers!

270
Exactly that!

Thank you

Pages: 1 ... 16 17 [18] 19