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[C4D] Bug Reporting / Re: Animation - losing frames
« on: 2020-08-10, 16:51:11 »We'd need more info please - when you say lost, what do you mean? The frames are being saved to disk, (ie save file is enabled, and a filename and filepath given)? Are they there to start with, then get deleted? Your screen shot just shows the PV render history, and I don't know much about that personally (never use it as a way to check frames, I always save them to disk)
Also of course, Corona version, C4D version, OS version, etc.
EDIT - also, were you using Team Render at all, or was this all just one local machine?
Hey Tom, thanks for your reply!
Yes, the .mov-file has a file saving path.
Update on the strange frame-behavior from yesterday: when the rendering of all frames is completed, the first 22 frames that - as you see, first disappeared - reappeared again in the end.
So, I guess the system kind of deactivates them during the render process... for whatever reason. Maybe to save RAM? I can't really imagine this.
I have seen this strange behavior also on former test renderings in much lower resolution, that take much less RAM, etc.
So I guess it might be a bug in C4D? Or in Corona?
System: C4D R21, Corona V5
OS catalina 10.15.
Mac Pro 2019 16 core, 3,2 GHz, 48 GB RAM, Radeon Pro W5700X 16 GB
Rendered only on one machine, no TR.