Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mrittman

Pages: [1] 2 3 ... 16
1
[C4D] Daily Builds / Re: problem with mask
« on: 2021-09-28, 16:58:38 »
When you pull up the Corona VFB, do you see an option for Mask0?

2
[C4D] I need help! / Re: Laser beam material
« on: 2021-06-01, 16:15:19 »
I noticed Include/Exclude is not supported with C4D lights. Is there a workaround for this?

3
Upon rendering using Hardware OpenGL, C4D crashes. Seems to be if the material's "Viewport preview size" is set to 1024 and above. Settings attached as images. Here is my version info:

Full-speed non-debug version
Build timestamp: Apr 27 2021 01:15:22
Version: 6 hotfix 2
Cinema version: R21.207 Cinema 4D (single-license)
OS: Windows 10

I should also mention that none of the Viewport preview size settings (that don't cause crash) seem to make a difference during render time.
*EDIT: When rendering animation, only the first frame is low-resolution, while remaining frames are fine.

4
Gallery / Re: Porsche
« on: 2020-07-13, 18:08:06 »
Wow! Looks freakin real to me! Can you post some clay renders as well?

5
[C4D] Bug Reporting / Re: Cinema 4D Stops Responding
« on: 2020-05-05, 03:42:06 »
Also, I suspect that this is somehow related - The first frame of OpenGL rendering does not show any textures. Please see attached animation.

Cinemike has confirmed both random C4D lockup when rendering 1st time. Restarting C4D and trying a second time, he also had the texture issue not showing on the first frame. Please see attachments.


6
[C4D] Bug Reporting / Re: Cinema 4D Stops Responding
« on: 2020-04-30, 18:56:45 »
Just had another lockup. Uninstalled Corona just to test if I could do a Hardware render, and it works fine after that. So this is definitely related to Corona somehow.

7
[C4D] Bug Reporting / Re: Cinema 4D Stops Responding
« on: 2020-04-27, 15:56:44 »
Haha funny you say this because I sent this bug to Maxon as well, and they suggested the same exact thing. I was running the "Game Ready" driver, and reverted to the Studio driver as they suggested. However, I was still seeing the same issue. Weirdly today though, it hasn't been acting up. Seems to be pretty random, which doesn't make things any easier to diagnose haha. I am using version 442.92 if that makes any difference.

Thanks!
Matt

8
[C4D] Bug Reporting / Cinema 4D Stops Responding
« on: 2020-04-25, 21:06:27 »
Cinema keeps locking up every time I try to render my scene with the picture viewer. It doesn't seem to happen if I use the Corona VFB. I have attached sample videos, a bug report, and my system specs.

Please see the hardware opengl video I have attached. What's weird is that it's sporadic, and sometimes doesn't lock up. But I have a feeling it has something to do with Corona and memory. Also when rendering to the Corona VFB, it doesn't lock up. But sometimes I need Hardware OpenGL animations, but this freezing has been prohibiting at times. If I uninstall Corona, it doesn't lock up anymore. I am trying to prepare a scene file to upload as well.

Build timestamp: Jan 14 2020 17:30:58
Version: 5 hotfix 2
Cinema version: R21.207 Cinema 4D (single-license)
OS: Windows 10

9
I too am experiencing this issue with my scene. It gets stuck on the "Computing sec. GI". The time just keeps increasing, but never actually finishes and I have to force quit C4D.

10
Hi, Has "Flip Y (green)" been enabled in the Corona normal shader?

I noticed this as well. Had to enable Flip Y in my normal shader...

11
[C4D] General Discussion / Car Paint Materials & Studio
« on: 2019-11-03, 15:22:34 »
I’m trying to recreate the car paint materials that Ludvik explains in this tutorial:
with Cinema 4D. However, I am getting hung up on the portion where he creates a falloff node. The falloff node in 3ds max allows for channels to be mapped to its slots. However in Cinema, it is only a gradient ramp.

Also is the cellular node in 3ds max just a cell voronoi noise in Cinema?

One last thing... Can someone explain how he set up the studio in 3ds max? It seems to provide a lot of really nice reflections, so I’m curious how it’s set up.

12
It works fine in v4...

13
I only tested this with R21. Please take a look at the scene file. The displacement renders jagged.

If you remove the selection on the texture tag, it works. So guessing it has something to do with that.

14
Also displacement produces a “jagged” effect. I could upload a scene file, but then I’d have to re-install the v5 beta again. I’m kinda lazy lol. Let me know if you guys would prefer scene file.

15
Dang, I really thought R21 support for v4 was coming this week :(

Pages: [1] 2 3 ... 16