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Messages - tiagodmed

Pages: [1] 2 3
1
Gallery / Re: Dungeon Master - Dungeons & Dragons
« on: 2018-11-12, 17:40:51 »
That was one of my favorite cartoons when I was growing up. It looks like it could be used for a CG remake. Nice work!
Thanks bro! :D

2
Gallery / Dungeon Master - Dungeons & Dragons
« on: 2018-10-10, 23:29:25 »
Character "Dungeon Master" of the 80's Dungeons & Dragons cartoon.

3
General CG Discussion / Re: nMaker Tools
« on: 2016-05-25, 15:20:14 »
Create your textures with one single click!


The NMAKER is a tool for creating textures in Photoshop for use in 3d software, in a simple way, quick and agile, using it for just 1 click!


http://www.nmaker.com.br/tools.html


Thanks for the dissemination :)

4
General CG Discussion / Re: nMaker Tools
« on: 2016-05-25, 15:18:22 »
It's not perfect, but does pretty good job. Here is an example. It was made from one photo only.
One issue I had is that seamless maps don't come out very well.

Hello Maru, I am pleased with the positive repercussion of my tool. Did you see that one of the package of tools is to remove seams?
It does not work 100% in all cases, this tool will get an upgrade soon.

https://dl.dropboxusercontent.com/u/2067306/nMaker2/nSeamless-Hard-1.2.1.rar

5
Work in Progress/Tests / Dungeon Master D&D
« on: 2015-03-23, 20:53:11 »
Personal project in development...





To see all the progress: https://www.behance.net/wip/931335/1882319

6
Gallery / Pepsi - The Voice Brazil
« on: 2015-03-23, 20:42:11 »
Hello guys, I want to share with you a work I did last year. Were illustrations of advertising material of The Voice Brazil. My work was the creation of shaders, lighting, rendering and composition.

http://www.triadestudio.com.br/170734/6179379/galeria/pepsi-the-voice-brasil

7
Work in Progress/Tests / Re: Abandoned Train Track, France
« on: 2014-10-01, 08:20:41 »
A few months later... :P




8
Work in Progress/Tests / Re: Commercial building
« on: 2014-09-24, 01:14:38 »
More one detail of another part of the scene


9
Work in Progress/Tests / Commercial building
« on: 2014-09-23, 22:59:38 »
Detail of one of the rooms that are being made for this project. In the link below you can check out the full progress of this project.



https://www.behance.net/wip/694581/1411063

10
[Max] I need help! / Proxy 2 mesh?
« on: 2014-07-29, 00:00:04 »
Is possible convert "corona proxy" in to "mesh" again?

11
Gallery / Ice Cream
« on: 2014-07-27, 03:04:46 »
Hello guys, I'll share with you a study I did a few days ago.



Print screen of the my ice cream material:





Test with particles for the application of peanuts over ice cream:






*. The syrup was made with the real flow





Print screen of the composition in Nuke:


12
[Archive] Alpha Builds / Re: Alpha v7 released!
« on: 2014-06-30, 14:30:05 »

13
Gallery / Handbag
« on: 2014-05-26, 17:16:55 »
I finished this model and resolved to make a test with corona,I haven't used it in production, but whenever I can, I use to study any specific situation. In this case I tested rendering modes (I chose to use bucket), displacement and material composition.
Now I'm feeling more comfortable using the corona into production.

14
In the corona A6 the script did not work, it gave an error at line 226 (CorLight.sphereRadius = orignLight.size0).
I tried to check the problem and I believe that has changed the nomenclature of the sphere light to CorLight.rectangleWidth

Is that right?

15
[Max] Corona Goodies - User Contributions / Yellow Clay
« on: 2014-05-09, 21:30:29 »
Hello guys, I made this "clay material" trying hard to simulate the effect of SSS. I made composition  of procedural maps for diffuse and translucency.







Link for download: https://dl.dropboxusercontent.com/u/2067306/corona_material/Yellow%20Clay.rar

BUT!!!!!!! Attention!
I used at the composition of the material the "corona sky" shader, as it was not created for this purpose there are some problems.
To fix this turn on and off "affected by sky" whenever you open the file or material and when you edit any of parameters linked to difuse, doing this the material work properly.

I used the map "corona sky" because doing some testing I realized that the result of it being applied to difuse was interesting and seemed useful to try to make the effect of SSS.





There are some limitations to the use, such as use as a mask, try invert the map, some blend modes of the composite map and another problem I spoke above, about editing the material.

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