Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Alessandro on 2013-05-03, 10:06:04
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I find Corona very useful for photographic renders. In photography often we use to vertically or horizontally shift the camera to have the view we need. It should be great to have this capability in the camera modifier of Corona.
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(https://dl.dropbox.com/s/69wt9jpvp96fp5h/build_02.png)
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You can already do this, just use the good ol' max modifier :)
(tested and worked ;) )
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Yes the camera correction works perfectly in still image, but when i did render a test animation using it, some weird lighting ( dof also ) issue begin to show up in each frame.
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Yes the camera correction works perfectly in still image, but when i did render a test animation using it, some weird lighting ( dof also ) issue begin to show up in each frame.
Why use the correct camera in animation? I think it's just for architectural rendering in static need.
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Yes the camera correction works perfectly in still image, but when i did render a test animation using it, some weird lighting ( dof also ) issue begin to show up in each frame.
Then create a scena and submit it as a bug ;)
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Yes the camera correction works perfectly in still image, but when i did render a test animation using it, some weird lighting ( dof also ) issue begin to show up in each frame.
Why use the correct camera in animation? I think it's just for architectural rendering in static need.
I know i don't use it in animation, it was just a test for a little fast animation i did ;)
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Then create a scena and submit it as a bug ;)
i will if i have time.
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It would be nice with a dedicated real fix to this. The tilt-shift corrector in Max produces results which are incompatible with other software, so it is actually impossible to match this to the shift in Maxwell or modo or what have you, or indeed even real cameras. A real shift lens basically just offsets the image horizontally or vertically. There needs to be settings for film offset, either in mm or as a fraction of the film size. Simply removing the angular distortion like this is not a good method. This is a feature I would consider crucial for arch viz.