Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Renderer 7 for 3ds Max - Daily Builds Changelog

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rowmanns:
corona-7-3dsmax-daily-2021-06-03.exe

* Improved Sky model
* Added final version of the improved sky model. Unlike the previous version this one contains additional parameters: altitude and turbidity.
* Note: This may change the look of scenes which use the Improved Sky model
* Displacement
* Fixed bug where displacement was removed even if override material was off, added preservation of displacement from layered material
* Fixed displacement map being clamped to [0,1] range
* Fixed displacement being wrongly applied in cases where it shouldn’t be
* PhysicalMtl
* Added switch to system settings determining whether IOR or specular mode is used as a default

rowmanns:
corona-7-3dsmax-RC1.exe

* Corona Converter
* Simplified the shading networks generated by the conversion
* VRayMtl is now converted to CoronaPhysicalMtl directly instead of using CoronaLegacyMtl as an intermediate step
* Made the error log more readable by adding additional indentation and newlines
* Added better warning when V-Ray is not installed
* General
* Fixed crashes in some cases when bump map is evaluated to NaNs
* CoronaNormal - improved tooltip for the “Add gamma to input” checkbox

rowmanns:
corona-7-3dsmax-RC2.exe

* Improved sky model
* Added atmospheric shader
* Current known limitation: This does not function well with multiple suns/skies.
* Corona no longer needs improved sky model data to properly load. If the data is not found we automatically switch to Hosek&Wilkie model and show an error message.
* Corona Converter
* Fixed errors during conversion with V-Ray 4
* Fixed errors when converting Mental Ray and V-Ray portals
* Fixed duplicate CoronaColor nodes being generated in some cases
* Removed "Fix Bitmaps using "Mono Channel Output" used as opacity maps" button from Corona Converter - this functionality already works without the need for fix
* General
* Fixed “connection failed” issue when using “search on LAN” after “search LAN” in Distributed Rendering
* Corona converter & proxy exporter scripts are now saved to Program Files/Corona to make sure we do not mix scripts from different versions when using multiloaders
* https://coronarenderer.freshdesk.com/support/solutions/articles/12000066819-how-to-run-different-versions-of-corona-renderer-at-the-same-time-corona-5-and-newer-
* Updated EULA (both in installer & pdf in daily builds folder) to version XV - Only cosmetic changes, saying explicitly that we’re part of the Chaos Group

rowmanns:
corona-7-3dsmax-RC3.exe

* Improved sky model
* Fixed green haze
* General
* Optimized scene parsing in some rare cases (e.g. displaced light sources)
* Fixed DrServer in command line mode ignoring output being redirected to a file.
* Fixed V6 regression of LightMix render element not shown by default when starting render
* Fixed crash during scene parsing when using Pro Optimizer modifier
* Fixed some rendering artefacts caused by infinite values in textures (e.g. EXR)

rowmanns:
corona-7-3dsmax-RC4.exe

* Improved sky model
* Fixed the improved sky volume effect having incorrect color (usually a magenta tint) when viewed through refractive or transparent surface
* Remapped Improved sky model turbidity, so its default value is now the same as for the other models (2.5)
* Note that this will unfortunately change a look of scenes created in the recent daily builds
* Corona converter
* Improved propagation of reflection parameters from original materials to CoronaPhysicalMtl.
* Fixed incorrect conversion when PhysicalMtl is set to use specular instead of IOR by default
* Fixed asserts during conversions of some scenes
* General
* Open Image Denoise (Intel AI denoiser) updated to version 1.4.1 - fixes some crashes when denoising certain resolutions
* Fixed rare crash caused by rounding errors when evaluating texture map for a given pixel
* Fixed crash when the Corona improved color picker is launched from maxscript colorPickerDlg function
* Fixed crash when a Falloff map in Fresnel mode is connected to an IOR slot of any material through another map
* Note that Falloff map in Fresnel mode is not supported in the IOR slot by Corona and doing this will trigger a warning and the material will be rendered as if nothing was connected to the IOR slot.

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