Chaos Corona for 3ds Max > [Max] Daily Builds

Masks in reflection/refraction playgound!

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maru:
As you may have noticed, there is a new feature in Corona Renderer 6 daily builds, which lets you store masks of objects seen through glass and reflected in mirrors:

--- Quote ---Masking render elements can be propagated through refraction/reflection. To propagate them you have to set it in the material (Corona Mtl -> advanced ->propagate masks)
https://coronarenderer.freshdesk.com/support/solutions/articles/12000066916-how-to-use-masks-with-reflection-refraction
--- End quote ---

Please share your experiments here and point out any possible issues/requests/doubts as we would love to see how exactly you are using this feature, and make sure it works as expected in Corona.
I am also attaching a very simple scene here, which can be used to try it.

Full V6 changelog: https://forum.corona-renderer.com/index.php?topic=26830.0
Get the daily build here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015

scionik:
good option, but I don't use masks at all in my pipeline

jop:
Great !
Crucial for fvx/post-production !

davemahi:
Step in the right direction, but man Cryptomattes with this working would be the best. I am so sick of setting up RGB mattes and ID Mattes for so many objects.

enrico.lapponi:
Hi, here is a first test trying out the new masking feature. It works great, no problem in setting the correct option in the respective materials. It works with IDTool as well, if anybody is wondering about that.
Few notes:
1- It would be nice to have a way to set simultaneously the Propagate masks option in multiple materials.
2- maybe I missed something but once the Propagate masks option is used is not possible to have a mask of the object anymore (in the attached image the vase and the mirror). If I need to change the refraction or reflection in post how can I mask those objects?

Thanks for all the great work!

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