Author Topic: Daily Builds 1.6  (Read 133533 times)

2016-12-05, 13:40:12
Reply #195

Dippndots

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Is there the ability, in these daily builds, to use corona standalone to add bloom/glare after a networked render has finished?

2016-12-05, 13:44:24
Reply #196

scionik

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Hi, there is critical issue with latest build.
When I open scene geometry are not displayed with maps in viewports. If I turn Off display maps in viewports its OK. When turned On display maps in viewport geometry are disappearing (visibility). rendering is ok.

2016-12-05, 22:53:40
Reply #197

snakebox

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Hi, there is critical issue with latest build.
When I open scene geometry are not displayed with maps in viewports. If I turn Off display maps in viewports its OK. When turned On display maps in viewport geometry are disappearing (visibility). rendering is ok.

This problem has been a thing since max2017 release, it has nothing to do with the latest build I think. I think it's a max nitrous + nvidia driver error.

2016-12-05, 23:12:34
Reply #198

AM_visualization

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I am experiencing another error with the lastt beta, sometimes when i stop interactive render and start the normal one......max crash....

anyone?
Fat biker bounce better

2016-12-05, 23:25:05
Reply #199

scionik

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Hi, there is critical issue with latest build.
When I open scene geometry are not displayed with maps in viewports. If I turn Off display maps in viewports its OK. When turned On display maps in viewport geometry are disappearing (visibility). rendering is ok.

This problem has been a thing since max2017 release, it has nothing to do with the latest build I think. I think it's a max nitrous + nvidia driver error.

I've seen it firt time afrer Corona latest build. In 2 scenes on 2 different PCs

2016-12-05, 23:43:34
Reply #200

romullus

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I am experiencing another error with the lastt beta, sometimes when i stop interactive render and start the normal one......max crash....

anyone?

Regular rendering immediately after interactive one, almost guaranteed crash with latest DB for me. It is already reported on mantis.
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2016-12-05, 23:46:02
Reply #201

sevecek

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Regular rendering immediately after interactive one, almost guaranteed crash with latest DB for me. It is already reported on mantis.
Yep, already fixed, should be ok in the next daily.

2016-12-06, 00:28:58
Reply #202

snakebox

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Hi, there is critical issue with latest build.
When I open scene geometry are not displayed with maps in viewports. If I turn Off display maps in viewports its OK. When turned On display maps in viewport geometry are disappearing (visibility). rendering is ok.

This problem has been a thing since max2017 release, it has nothing to do with the latest build I think. I think it's a max nitrous + nvidia driver error.

I have 5 machines all got this issue after running max 2017. Now that doesn't mean it can't be corona but I have had this issue before 1.5 and 1.52 as well. This is not due to the latest build.
I've seen it firt time afrer Corona latest build. In 2 scenes on 2 different PCs

2016-12-07, 01:12:31
Reply #203

Ondra

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some fun in upcoming daily build

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-07, 07:19:01
Reply #204

moadr

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Ahh, was missing this so much! Sometimes getting into details and testing materials in certain conditions was hard because of the lack of the zoom option. Can't wait to try it out! :)
Adrian Moorsel

Vermeer by Stableworks   |   https://stableworks.tech

2016-12-07, 07:53:13
Reply #205

Christa Noel

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zoom / pan in camera view is great!
but I thought it was the normal zoom/pan without makes the IR restarted in VFB like in final render :)

2016-12-07, 09:24:44
Reply #206

johan belmans

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2016-12-07, 10:11:29
Reply #207

alexyork

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Ondra... come on now...! This is going to save so much time...!
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2016-12-07, 10:37:42
Reply #208

pdaniun

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Triplanar Map looks good, takes a bit longer to render, might mean a lot longer if many maps are used in a scene.
The bump map channel seems also smoother with Triplanar than UVW.
See attachments with a quick comparison, UVW in box mode with real world map size VS. Triplanar with scale to match UVW modifier.

2016-12-07, 10:48:38
Reply #209

romullus

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some fun in upcoming daily build

Oh yesss!!! But i thought you said it was not possible :]

zoom / pan in camera view is great!
but I thought it was the normal zoom/pan without makes the IR restarted in VFB like in final render :)

Sorry, but what would be use of such feature?
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