Chaos Corona for 3ds Max > [Max] Daily Builds

1.5 Daily builds changelog

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Ondra:
First 1.5 daily, here we go!



* CoronaBitmap open file dialog

* Work even when rendering in Slate is turned off
* Work when assigning a new bitmap to 3dsMax environment slot
* Fixed: https://corona-renderer.com/bugs/view.php?id=1511
* Rayswitch mtl: displayed material in viewport changed by default to the directly visible slot, added option to change which one is displayed
* Unchecking casts shadows in object properties now have more consistent effect - same as putting the material in rayswitcher in all but GI slots
* Corona materials can now be displayed in viewport directly (max 2012+)
* Non-color mapped render elements (world position, normals, velocity, …) are now saved linearly in EXR. This due to 3dsmax limitation also means that for proper saving to LDR the gamma has to be overriden to 1.0 in the file save dialog.
* Embree memory usage is now printed into log
* Added option to save current render settings as defaults
* Better refraction lobe normalization: Making refraction glossy no longer darkens the material
* Fixed rare crashes/unexpected behavior in VFB render history
* Added filmic tone mapping and saturation controls
* Added Corona proxy function for converting to mesh: CProxy.ProxyFp.duplicateToMesh

Ondra:

* Filmic mapping vs. contrast interaction is now the same as highlight compresison vs. contrast
* Render only elements button replaced with checkbox. There is a warning shown in the beauty channel when render only elements is active
* Fixed: slow scene parsing and too big memory usage in some scenes with many objects
* Fixed viewport display of CoronaMtl with opacity map in alpha mode https://corona-renderer.com/bugs/view.php?id=1949
* Fixed Standard mtl rendering of opacity map in alpha mode: https://corona-renderer.com/bugs/view.php?id=1949

Ondra:

* Resetting 3dsmax resets Corona render regions
* Added maxscript function isRendering() - returns true if corona is currently rendering
* Fixed: changing color mapping in VFB restarted interactive rendering: https://corona-renderer.com/bugs/view.php?id=1975
* Added warning for unsupported velocity channel in IR
* Fixed: cloning Corona scatter produces objects with the same name: https://corona-renderer.com/bugs/view.php?id=1960
* Fixed: animated morpher modifier freezing scene parsing: https://corona-renderer.com/bugs/view.php?id=1958
* Fixed: hide by category ignored: https://corona-renderer.com/bugs/view.php?id=1956
* Added option to display Light mtl as wireframe: https://corona-renderer.com/bugs/view.php?id=1945
* Fixed interactive rendering locking up when resetting Corona settings: https://corona-renderer.com/bugs/view.php?id=1893
* Set scatter point cloud displayed default to 1% https://corona-renderer.com/bugs/view.php?id=1923
* Fixed black highlights on glossy objects behind hybrid glass
* Corona multimap is now shown nicer in mtl editor when showing the map alone

Ondra:
Scatter
* Added temporal consistency option to Corona Scatter
* Fixed: slow scene playback when heavy Corona Scatter was present https://forum.corona-renderer.com/index.php/topic,11139.0.html
* FIxed: scatter rotation not stable when distribution object rotates https://forum.corona-renderer.com/index.php/topic,11558.0.html
* Speedup: parsing scenes with a LOT of scatter instances (about 50%)Rest:

* Fixed max 2017 decimal comma vs. point issues
* Fixed: render only elements + render selected did not work together:  https://forum.corona-renderer.com/index.php/topic,12248.0.html
* Added vignette postprocessing option

Ondra:

* Fixed: atmospheric fog does not render in IR: https://forum.corona-renderer.com/index.php/topic,12431.0.html
* GGX glossiness mapping is now same as in other renderers. Reflection now allows to create much more diffuse materials. Old scenes are automatically remapped (except for textured glossiness).
* Fixed loading of Corona EXRs into Photoshop

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