Author Topic: Scatter with scaling by texture map  (Read 10191 times)

2014-10-15, 14:37:23


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So controlling scale by texture map has been implemented. So far it's only for the 3 axis's, not uniform in all directions. I will probably do that next, after I catch up on sleep, and stop falling asleep at work as a result of working on Corona. :)

This screen grab shows, for instance, Z-scaling determined by texture map.

2014-10-24, 03:54:07
Reply #1


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Nice update, not much more to say, but keep it up :)