I'm very frustrated here. I have this house model, imported as an FBX. The texture files links are broken. No problem since that usually happens. Pull up the Asset manager and relink everything so they all have checkmarks. Perfect. BUT, the materials in the Material Manager remain black after rendering them. If I bring the Asset Manger back up, everything is a red X again. I even tried putting the project file in the same directory. Nope. I noticed in the file path there is a "maps\." I'm on a Mac and don't usually see backwards slashes. If I replace it with a forward slash it will appear to link, but not really. I tried globalizing, localizing. Nothing.
As you can see in the screen grab, some materials I manually deleted the "maps/" and the icon in the material browser looks good, but doesn't render. If I create a new material and link to one of the maps, works as expected (Testrender image attached. Grass now shows). There are 200 materials in this scene and I'm trying to not create everything. Never had this problem before.
The scene was originally created using Max, but I'm using the .obj version since the materials came in as standard C4D. The .fbx file came in as node based PBR I think, and was a mess.
Any ideas?
Mac OS 12.5.1 Monterey
C4D r25 and r20 (same problems)
Corona Version • 10 (Daily Build Mar 9 2023)