Author Topic: Cloudiness in chrome material  (Read 617 times)

2023-03-07, 03:48:38

John.McWaters

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On these chair by Sanaa, the chrome has a subtle white cloudy appearance. What would be the best way to achieve this? I don't think it's a result of roughness, but could be wrong.


2023-03-07, 08:35:02
Reply #1

davetwo

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looks like marks/smudges on the top surface - so a clearcoat layer with imperfections is probably needed

2023-03-07, 08:36:16
Reply #2

Beanzvision

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I was thinking the same ;) Oh, I see this is for Max, same should apply :)

« Last Edit: 2023-03-07, 09:05:35 by Beanzvision »
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2023-03-07, 09:57:55
Reply #3

romullus

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Corona physical material has base tail parameter. Try to use it. It's also mapable if you need to brake the "cloudiness". Just remember, subtlety is the key here.
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2023-03-07, 16:21:46
Reply #4

TomG

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A +1 for the base tail parameter, giving metals that "depth" and "bloom / glow in the reflections" is what it does well :)
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2023-03-07, 16:31:06
Reply #5

maru

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+1 for Base Tail

-1 for not explaining what it is and where to find it ;)

Here: https://support.chaos.com/hc/en-us/articles/4954436712337-What-is-the-Base-Tail-3ds-Max

You can map it with a texture and you will get a result very similar to the reference photo.
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2023-03-07, 21:24:06
Reply #6

John.McWaters

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Thank you everyone. 'Base tail' was what I was looking for but is a bit hidden as far as features within the Physical Material options.